Hello texturers,
I have a simple request but cannot seem to do it myself. I'm hoping one of you skinners can take a minute or two and help out a lowly learner like myself.
I want to take the forked lightning skin: (I've uploaded it here: http://www.hiveworkshop.com/forums/pastebin_data/u3m084/_files/LightningForked.BMP)
...and save it as a negative of itself: (I've uploaded what I want here:
http://www.hiveworkshop.com/forums/pastebin_data/u3m084/LightningForked2.jpg)
Here's the problem: it doesn't keep the alpha channel the same, so that when I upload it in game it's got a big white box with the lightning. I used InfranView to apply the negative, but I can't seem to separate the alpha channels.
My hope is that one of you can take the lightningForked.BMP up there, open it, flip the regular channel but keep the alpha channel, and send it back. I would be very appreciative. I assure you it will not go to waste.
Thank you very much.
Darwin
I have a simple request but cannot seem to do it myself. I'm hoping one of you skinners can take a minute or two and help out a lowly learner like myself.
I want to take the forked lightning skin: (I've uploaded it here: http://www.hiveworkshop.com/forums/pastebin_data/u3m084/_files/LightningForked.BMP)
...and save it as a negative of itself: (I've uploaded what I want here:
http://www.hiveworkshop.com/forums/pastebin_data/u3m084/LightningForked2.jpg)
Here's the problem: it doesn't keep the alpha channel the same, so that when I upload it in game it's got a big white box with the lightning. I used InfranView to apply the negative, but I can't seem to separate the alpha channels.
My hope is that one of you can take the lightningForked.BMP up there, open it, flip the regular channel but keep the alpha channel, and send it back. I would be very appreciative. I assure you it will not go to waste.
Thank you very much.
Darwin