- Joined
- Dec 12, 2016
- Messages
- 4
Hello fellow map makers,
1. I'm making a map in which I need to detect if all the units from Blue team are dead in one specific region. If that's true, an action should trigger, but I don't know how to make the script. (the trigger is to add an ability to all units from a certain unit-type, which I also don't know how to make)
2. Another thing, in the map I'm making you're sieging a castle, and I have this movable wall, behind which the catapults should stay (yeah, stupid but w/e). I want to make it so the enemy archers only focus the wall, and not the catapults (they attack the catapults only atm, unless they're out of range). Also, how can I make the wall not able to get passed through by units?
3. Can I use the pitch black fog that is used in single player campaign missions? If yes, how?
4. In a certain cinematic, I have a hero and a captain discussing something. But since its just after a big fight in which the captain can die, when the cutscene triggers (which orders the captain and the hero to go to a certain point noninstantly) and the captain is dead, he just doesn't go there and doesn't talk or if its an instant movement, his corpse gets teleported there. Is there a way to set it so that no matter if the captain dies or not, he is alive in the cutscene?
5. I want to spawn units in a region using a trigger, but I want them to say dialogue after they're spawned. But since I can't just select an exact unit in the editor (as they get spawned after the trigger runs), I don't know how to make them talk.
6. I want to make a Castle doodad, but since you can't set animation tags in doodads, you need to make a dummy unit with the Castle model. Problem is, that if you don't have direct vision of the dummy unit it disappears, so in my example, the castle also disappears. Any way to keep the dummy unit visible forever?
7. Last question, in cinematics, there's this annoying black fog in the background (example provided as an uploaded file). Is there a way to remove it?
Sorry for the long post, but I just want to get all the questions out there.
1. I'm making a map in which I need to detect if all the units from Blue team are dead in one specific region. If that's true, an action should trigger, but I don't know how to make the script. (the trigger is to add an ability to all units from a certain unit-type, which I also don't know how to make)
2. Another thing, in the map I'm making you're sieging a castle, and I have this movable wall, behind which the catapults should stay (yeah, stupid but w/e). I want to make it so the enemy archers only focus the wall, and not the catapults (they attack the catapults only atm, unless they're out of range). Also, how can I make the wall not able to get passed through by units?
3. Can I use the pitch black fog that is used in single player campaign missions? If yes, how?
4. In a certain cinematic, I have a hero and a captain discussing something. But since its just after a big fight in which the captain can die, when the cutscene triggers (which orders the captain and the hero to go to a certain point noninstantly) and the captain is dead, he just doesn't go there and doesn't talk or if its an instant movement, his corpse gets teleported there. Is there a way to set it so that no matter if the captain dies or not, he is alive in the cutscene?
5. I want to spawn units in a region using a trigger, but I want them to say dialogue after they're spawned. But since I can't just select an exact unit in the editor (as they get spawned after the trigger runs), I don't know how to make them talk.
6. I want to make a Castle doodad, but since you can't set animation tags in doodads, you need to make a dummy unit with the Castle model. Problem is, that if you don't have direct vision of the dummy unit it disappears, so in my example, the castle also disappears. Any way to keep the dummy unit visible forever?
7. Last question, in cinematics, there's this annoying black fog in the background (example provided as an uploaded file). Is there a way to remove it?
Sorry for the long post, but I just want to get all the questions out there.