• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

simple nooby question

Status
Not open for further replies.
The texture path there is "C:\Program Files\Warcraft III\PostSign of Haunted Gold Mine.blp". Instead of being a path on your computer, it must be a path inside Warcraft. Like Textures\PostSign.blp, or whatever path you want to import it to.
 
Hey there, maybe this will help. The path to the texture in your model file needs to point to a relative path to the model. For example a fictional wolf model exists like so C:\War3\Wolf.mdx and the texture exists C:\War3\Textures\Wolf.blp. So in the Wolf.mdx file the texture should be noted as such...
Code:
Textures 1 {
	Bitmap {
		Image "Textures\Wolf.blp",
	}
}
and to put it into Warcraft you add both MDX and BLP to a map and change the Wolf.blp path to "Textures\Wolf.blp"

Bingo Bango all is well
 
Status
Not open for further replies.
Back
Top