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[Trigger] Simmpler this?

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Level 7
Joined
May 18, 2010
Messages
264
i got alot of things like this

  • Ally
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
      • Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision
      • Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally with shared vision
      • Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Ally with shared vision
      • Player - Make Player 1 (Red) treat Player 6 (Orange) as an Ally with shared vision
      • Player - Make Player 1 (Red) treat Player 7 (Green) as an Ally with shared vision
      • Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision
      • Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Ally with shared vision
      • Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Ally with shared vision
      • Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Ally with shared vision
      • Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Ally with shared vision
      • Player - Make Player 2 (Blue) treat Player 7 (Green) as an Ally with shared vision
      • Player - Make Player 3 (Teal) treat Player 7 (Green) as an Ally with shared vision
      • Player - Make Player 3 (Teal) treat Player 6 (Orange) as an Ally with shared vision
      • Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Ally with shared vision
      • Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Ally with shared vision
      • Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Ally with shared vision
      • Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally with shared vision
      • Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally with shared vision
      • Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Ally with shared vision
      • Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Ally with shared vision
      • Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Ally with shared vision
      • Player - Make Player 4 (Purple) treat Player 6 (Orange) as an Ally with shared vision
      • Player - Make Player 4 (Purple) treat Player 7 (Green) as an Ally with shared vision
      • Player - Make Player 5 (Yellow) treat Player 7 (Green) as an Ally with shared vision
      • Player - Make Player 5 (Yellow) treat Player 6 (Orange) as an Ally with shared vision
      • Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Ally with shared vision
      • Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Ally with shared vision
      • Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Ally with shared vision
      • Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Ally with shared vision
      • Player - Make Player 6 (Orange) treat Player 1 (Red) as an Ally with shared vision
      • Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Ally with shared vision
      • Player - Make Player 6 (Orange) treat Player 3 (Teal) as an Ally with shared vision
      • Player - Make Player 6 (Orange) treat Player 4 (Purple) as an Ally with shared vision
      • Player - Make Player 6 (Orange) treat Player 5 (Yellow) as an Ally with shared vision
      • Player - Make Player 6 (Orange) treat Player 7 (Green) as an Ally with shared vision
      • Player - Make Player 7 (Green) treat Player 6 (Orange) as an Ally with shared vision
      • Player - Make Player 7 (Green) treat Player 5 (Yellow) as an Ally with shared vision
      • Player - Make Player 7 (Green) treat Player 4 (Purple) as an Ally with shared vision
      • Player - Make Player 7 (Green) treat Player 3 (Teal) as an Ally with shared vision
      • Player - Make Player 7 (Green) treat Player 2 (Blue) as an Ally with shared vision
      • Player - Make Player 7 (Green) treat Player 1 (Red) as an Ally with shared vision
ani way to make thing's like this easyer way in like 5-10 rows not 50
i got lot of stuff made this way so :?
 
Level 16
Joined
May 1, 2008
Messages
1,605
Moin moin =)

You can do it like this:

  • Ally
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Set Player[1] = Player 1 (Red)
      • Set Player[2] = Player 2 (Blue)
      • Set Player[3] = Player 3 (Teal)
      • -------- And so on for all players --------
      • For each (Integer A) from 1 to xx, do (Actions)
        • Loop - Actions
          • For each (Integer B) from 1 to xx, do (Actions)
            • Loop - Actions
              • Player - Make Player[(Integer A)] treat Player[(Integer B)] as an Ally with shared vision
Player is a "Player variable with array". The xx stands for the maximal number of the array from the variable.

Greetings and Peace
Dr. Boom
 
Level 7
Joined
May 18, 2010
Messages
264
K nice one but will this work
  • Player
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Set Player[1] = Player 1 (Red)
      • Set Player[2] = Player 2 (Blue)
      • Set Player[3] = Player 3 (Teal)
      • Set Player[4] = Player 4 (Purple)
      • Set Player[5] = Player 5 (Yellow)
      • Set Player[6] = Player 6 (Orange)
      • Set Player[7] = Player 7 (Green)
      • For each (Integer A) from 1 to 7, do (Actions)
        • Loop - Actions
          • For each (Integer B) from 1 to 7, do (Actions)
            • Loop - Actions
              • Player - Make Player[(Integer A)] treat Player[(Integer B)] as an Ally with shared vision
or from 1/7 most be more im new with this sistem so how much should i set there (1/7)? how many times action goes or how :) th infront + rep
 
Level 7
Joined
May 18, 2010
Messages
264
y i'd make that but i got 7 3 2 team groups and 7-3 ally 7-2 enemy 3-2 enemy and all inside alyes.
 
Level 12
Joined
Feb 22, 2010
Messages
1,115
Can't you just use force properties, tick the buttons and let the blizzard setting allies.
 
Level 7
Joined
May 18, 2010
Messages
264
yea . theres like pvp arena k i can use just entering units to be enemyes but at
that point i need to make the 11 12- ally with the entering units and unally wen some lose
and lf stuff like that but nvm il get it dont i need to be working on my map I GOT LOT OF work and it should be dont soon
 
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