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Silverbell Isle

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Name: Snowsquall Peninsula
Players: 2
Playable size: 88x100
Tileset: Lordaeron Winter
Do you think the weather is too effectful? I've used strong snow effects (and light wind in the uphill areas). Also, intense fog.

Some details are still missing. I could place some islands around the peninsula, and it also needs a few doodads still. I'd rather place those once I'm set on the layout though.

Any input, balance opinions in particular, are greatly appreciated.

Enjoy!

=== CHANGELOG ===

v01
- beta version

v02
- beta version
- finalized some spots
- settled for name

v03
- published here
- reduced weather effects a little

v04
- reduced weather effects again
- turned lvl 7 green creep camp around to make it more accessible from the player base

v05
- swapped two creep camps to provide better creeping options from a player's natural
- moved Goblin Shop to the side of the map

v06
- swapped Goblin Lab and Merch Camp positions

v07
- renamed map from Snowsquall Peninsula to Silverbell Isle
- removed high ground from center area
- remixed some creep camps
- fixed an item drop
- reduced gold in middle gold mines
Previews
Contents

Silverbell Isle v07 (Map)

Reviews
mafe
So, we talked about this in discord before, but for the sake of transparency: I think this is a very good map. Layout, spacing, creeps and itemdrops all work fine. In particular, the central highground expansions appear interesting, even though the...

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
865
So, we talked about this in discord before, but for the sake of transparency: I think this is a very good map. Layout, spacing, creeps and itemdrops all work fine. In particular, the central highground expansions appear interesting, even though the potential downside is that this means there are fewer "contested" midgame creepcamps than on other maps.

I also cringe a little inside when I see supposedly cold-blooded creeps in snow/ice environment, but then I always have to think of this:
Some people might complain about the empty corners of the map, so if you too much free time....

The only issue is that currently, one expansion drops a lvl 2 charged item, while the other drops a lvl 2 permanent. But given that this is the only problem, and trusting you will fix this: Map approved.
 
Level 12
Joined
May 12, 2012
Messages
104
Fixed the item drop.

Also re-named it. You were certainly right about the elegance of the map name, Nudl. Too bad "snow drop" is already taken. The new name should be much easier to say out loudly. I'm still open to altering the "isle" part though, it's a bit bland.

I've also taken a general look at the map, now that two months have passed. It seemed to me that the center does not get enough attention – all the neutral buildings are in the corners and nobody wants to engage the red camps until late game. So I've moved some camps around a little and remixed many of them as well, to create more contested spots in the middle area.
 
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