fladdermasken
Off-Topic Moderator
- Joined
- Dec 27, 2006
- Messages
- 3,690
That background lighting. Dayum Dayum Dayum! It's just so crispity crunch.
... <3
1. It does not. The headlights is all my work (glow models etc).
Did you try making them lit? probably far too distracting to what awesome lighting you already have. Maybe a faint glow just emanating from them.2. Spotlights. I kind of wanted to introduce a little modernity to a magic env.
Did you try making them lit? probably far too distracting to what awesome lighting you already have. Maybe a faint glow just emanating from them.
Never actually tried it out, I kinda just pictured it wouldn't work from the get go. I will try and include it in the update.Did you try making them lit? probably far too distracting to what awesome lighting you already have. Maybe a faint glow just emanating from them.
Really? If I had to get rid of one of them, I would probably say the kappa creature.The green guy kind of fits, the girl, nah.
Glad you noticed. <3And although I love the water, and how you made it with them waves and shit to portray a real natural feel
Somewhat. Yeah. For once I really didn't want to construct a classic framework scene. But sure, I'll include it in the update.don't you think there's a tad too much water on-screen?
Something of which I imagine could be easily fixed by some rocks or brush
or something up front, just to give it a little framework, as it were.
I imagine the kappa creature can stretch his limbs out or something. D:
I think that he used the Brilliance Aura for that if I'm not mistaken. Yes a tad too much water (dat awesome water).Like the circulars ones where the characters are standing. How did you do that? is that an aura or some other model?
Really? If I had to get rid of one of them, I would probably say the kappa creature.
Glad you noticed. <3
Somewhat. Yeah. For once I really didn't want to construct a classic framework scene. But sure, I'll include it in the update.
I simply disagree. I think the girl's model is up to, probably better than (but obviously bigger and less obscured), the rest of the doodads. The creature's cloak actually looks really really good, but his skin is overly smooth and looks unnatural. But, for the sake of the story, I didn't mention that I actually don't like his model.Well, to my eyes it goes like this: The girl is awfully apparent for not fitting the same
overall quality as the surrounding nature and water, and in that way, she just makes
the entire picture drop a couple notches in quality, for me. That's the general problem
I've got with units, not that they're there, but that they're never on par with the
otherwise great terraining. (Yes, that was an awfully non-sneaky compliment.)