I'm aware that terrain deformation in thunderclap, shockwave (even warstomp has it?) can cause lag if used excessively (repeatedly over a game session, or with huge radius).
However, in the map I'm working on it has never been a problem until the 2.0 update. Now even the default thunderclap spell causes noticeable lag from the first usage.
1. Has this been noticed and/documented before that the 2.0 update messed with this?
2. Any simple fix that would still allow me to use default thunderclap etc?
3. If no, what's the simplest way to trigger thunderclap (especially the dizziness effect, what's the best base spell for it?)
Thanks
However, in the map I'm working on it has never been a problem until the 2.0 update. Now even the default thunderclap spell causes noticeable lag from the first usage.
1. Has this been noticed and/documented before that the 2.0 update messed with this?
2. Any simple fix that would still allow me to use default thunderclap etc?
3. If no, what's the simplest way to trigger thunderclap (especially the dizziness effect, what's the best base spell for it?)
Thanks