- Joined
- Jul 20, 2011
- Messages
- 1,279
I Need To Know how to make a Shot ability that fires a missile forward as soon as the player clicks the icon and the bullet will hit it's first target that it will hit
make a ability with 0.5 second cooldown use a integer to detect if its first or second cast
you want the whole ability made or just telling HOW to do?
And last, you detect if a unit is attacked by your dummy and have it killed.
That's wrong, as long as the damage detection is well-made.I never use damage detection system, I belive it cause lags, is that right or wrong?
I belive you probably right, Thanks. +repThat's wrong, as long as the damage detection is well-made.
It is safe to say that (nearly?) all spells/systems you find here on the hive do not cause lag, as long as they're used correctly.
Here's a test map for you.
Everything can be configured, if you don't understand how it works, PM me.
Wait, why would it hit many times if I kill the dummy unit and remove it from index of arrays ?
Have you actually tried the situation yet before giving feedback ?
set bj_wantDestroyGroup = true
above the unit group action.I don't understand this, what are you trying to say ?No I haven't, but it really confused me to be given a test map for unitgroup rather then map for damage detection which was the main subjust so far...
I think you're mistaken. This was the original post:[...] to be given a test map for unitgroup rather then map for damage detection which was the main subjust so far...
Still, I have learned a lot from that test map!.
And that's exactly what defskull's map does. It's no unit group/damage detection test, but a requested ability.I Need To Know how to make a Shot ability that fires a missile forward as soon as the player clicks the icon and the bullet will hit it's first target that it will hit
(Quoted this again because it's important, don't want him the OP to miss this).Ah I got Unit Group leak, missed this;
Just put the
- Unit Group - Pick every unit in (Units within ShootDetectAOE of TempLoc) and do (Actions)
set bj_wantDestroyGroup = true
above the unit group action.