Shockwave missle

Status
Not open for further replies.
Level 11
Joined
Jun 26, 2014
Messages
530
So I imported a custom model and used it on the shockwave spell but its half way in the ground. Is there a way to fix it? I don't want to use dummies but if there is no other way I will

Methods I tried:
-using Carrior Swarm instead of shockwave
 
Unfortunately, there is no direct way to fix such problems. The problem is caused because the missile itself has 0 Height value. And it's kinda impossible to increase that height.

Alternatively, you have two awesome solutions :

- Editing the model (Difficulty : Easy) :
1- All you have to do is go to Model Editor by Magos (War3ModelEditor) and import the model you want as a missile.
2- In the top, click "Window" tab and choose "Model Editor". Now you should have some 4 square-windows of views. And Inside them , there are some red dots linked by white lines.
3- Select all the red dots (Vertices) [HOWTO : Left-click and drag], they should be green now. At the top, click "Transformations" tab and choose "Translate"...
4- Change the "Z" value to some great positive number (Like 50 or 100), play with it until you get a good height. (The Z value is simply the height of the model)
5- When you finish, save everything , and re-import the modified model into your map. It should have a new height now... If the height is still low, re-do the same operation but add more Z value...

2- A custom spell making (Difficulty : Medium) :
Making a linear-missile spell is the easiest spell level so far. So you should learn making custom spells, so you can control the missile (which is a dummy) as you like.

Good luck.
 
Unfortunately, there is no direct way to fix such problems. The problem is caused because the missile itself has 0 Height value. And it's kinda impossible to increase that height.

Alternatively, you have two awesome solutions :

- Editing the model (Difficulty : Easy) :
1- All you have to do is go to Model Editor by Magos (War3ModelEditor) and import the model you want as a missile.
2- In the top, click "Window" tab and choose "Model Editor". Now you should have some 4 square-windows of views. And Inside them , there are some red dots linked by white lines.
3- Select all the red dots (Vertices) [HOWTO : Left-click and drag], they should be green now. At the top, click "Transformations" tab and choose "Translate"...
4- Change the "Z" value to some great positive number (Like 50 or 100), play with it until you get a good height. (The Z value is simply the height of the model)
5- When you finish, save everything , and re-import the modified model into your map. It should have a new height now... If the height is still low, re-do the same operation but add more Z value...

2- A custom spell making (Difficulty : Medium) :
Making a linear-missile spell is the easiest spell level so far. So you should learn making custom spells, so you can control the missile (which is a dummy) as you like.

Good luck.

Ill try thanks

Edit: The animations got messed up doe :| you see there is no stand animation for the missle so its a birth anim and the birth starts from bottom and it goes up so it looks like it bounces in a weird way. And the death animation is no where, it just dissappears?
 
Last edited:
Ill try thanks

Edit: The animations got messed up doe :| you see there is no stand animation for the missle so its a birth anim and the birth starts from bottom and it goes up so it looks like it bounces in a weird way. And the death animation is no where, it just dissappears?

Well that's a normal thing since animations are linked to certain coordinates which will be modified after you change the "Z" value, I thought the missile is something like "Stand" animation so it won't be messed up so much... that's why the dummy solution is best.

I guess you should play with geosets' heights (Geoset manager) , of course only the Z values (min and max), if nothing works , you'll have to go for the dummy thing.
 
I would trigger it. Just make a dummy unit and give it the ability to attack the ground. Set the missile speed to match shock wave and the when your unit casts shockwave, create a dummy and order it to attack the same direction. Give it a longer range. The model will only plays its birth once. Because the unit is attacking with a normal projectile attack, it should be up a little higher off the ground and look just about right. You can always adjust the units height to fine tune it.
 
Status
Not open for further replies.
Back
Top