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Shadowmeld

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Level 5
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Feb 19, 2008
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110
Lag?

Wouldnt that make crazy lags if like 12 players had 50 of that type of unit? :eek:
 
Level 8
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Nov 9, 2008
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502
Or you could try order checking.
Check when a unit of certain type is issued order, if it is equal to stop or hold position (or whatever because they are probably different) then make a dummy cast invis and put its aquisition range down so it doesn't auto aquire enemies.

Anyway, saving a location and checking it every 4 seconds shouldn't lagg. You can even use the new hastable from new patch to save locations.
 
Level 4
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Jul 9, 2008
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Im almost positive that its in the object editor, and if its not, you could get the jass IsUnitMoving() system, and if its not moving make it invisible.
 
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