Several Unit Death Sounds

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If you add them at the same event tracks, then they will all play together when that track of the animation is read, so that won't be very pleasant

Two options:

1/ Copy/paste the death animation so that you can assign an event object for each one
2/ Use a sound with multiple variants that you don't use in your map (e.g. Banshee Missile Hit), and then you replace the ingame sound with your death sounds (there are usually 3 variants for those)

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One of these would play randomly
 
Well you still need to put the right event object in your model like this instead of the original death sound

View attachment 471604


If that's too convoluted, just duplicate the anim with something like MatrixEater so you can have 1 event object per death, that was just a little trick I'm often using
Thank you, it dawned on me later when I wrote the first answer, and before I had time to write the second. In general, we simply make a sound for the model when it dies, for example, we use banshee attack, so that it takes a random one, and replace the banshee attacks themselves with the sounds of death in the WE.
 
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