• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Several Unit Death Sounds

Status
Not open for further replies.
Level 7
Joined
Sep 10, 2022
Messages
101
Hello, I have a question. I am going to add a death sound to the unit in Magos Model Editor, so the question is If I do several "Create Event Object" then is it possible to do several death sounds? Is there another way to do several unit death sounds?
 
Level 30
Joined
Aug 29, 2012
Messages
1,385
If you add them at the same event tracks, then they will all play together when that track of the animation is read, so that won't be very pleasant

Two options:

1/ Copy/paste the death animation so that you can assign an event object for each one
2/ Use a sound with multiple variants that you don't use in your map (e.g. Banshee Missile Hit), and then you replace the ingame sound with your death sounds (there are usually 3 variants for those)

1714854982323.png


One of these would play randomly
 
Level 7
Joined
Sep 10, 2022
Messages
101
Do not quite understand. I can replace the unused sound with another sound that I import, but the unit model that dies will still have the same death sound so I will hear old sound anyway. How is this supposed to work?

I've already read this and if you mean:
1714858215822.png


that doesn't work ..
 
Level 30
Joined
Aug 29, 2012
Messages
1,385
Well you still need to put the right event object in your model like this instead of the original death sound

1714858553898.png



If that's too convoluted, just duplicate the anim with something like MatrixEater so you can have 1 event object per death, that was just a little trick I'm often using
 
Level 7
Joined
Sep 10, 2022
Messages
101
Well you still need to put the right event object in your model like this instead of the original death sound

View attachment 471604


If that's too convoluted, just duplicate the anim with something like MatrixEater so you can have 1 event object per death, that was just a little trick I'm often using
Thank you, it dawned on me later when I wrote the first answer, and before I had time to write the second. In general, we simply make a sound for the model when it dies, for example, we use banshee attack, so that it takes a random one, and replace the banshee attacks themselves with the sounds of death in the WE.
 
Status
Not open for further replies.
Top