- Joined
- Jan 9, 2005
- Messages
- 2,127
I need to know which is faster. I know that SetUnitX/Y is faster because there are no pathing checks, but I've also heard that doing SetUnitPosition on a unit that's paused is even faster. Can anyone confirm or deny that?
If you're wondering if it's worth risking pausing a unit for SetUnitPosition, it's for dummy units carrying special effects around, so I can safely pause them without them getting killed and bugging out.
If you're wondering if it's worth risking pausing a unit for SetUnitPosition, it's for dummy units carrying special effects around, so I can safely pause them without them getting killed and bugging out.