Set Victory conditions

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Oct 9, 2016
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Hi guys,im making a map that need to kill a final boss that appear later after killing a specific unit as win conditions,but i have difficulties on finding the triggers,it seems like all win conditions triggers are only for the unit that is already place from the start.Is there anyway to do this?
 
You can create a variable unit, let's say called "final boss", and set the victory condition to killing it. And then when you create the actual final boss unit you can assign it to the variable.

Alternatively, you can create a spot in the map where the player can't reach and put the boss there, then move it to where you want when you want.
 
  • Boss Die
    • Events
      • Unit - Boss 001 <gen> Dies
    • Conditions
    • Actions
      • Unit - Pause all units
      • Game - Display to (All players) the text: Victory!
      • Game - Victory (Owner of (Killing unit)) (Show dialogs, Show scores)
Easiest trigger
 
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