Originally just for my own use, I decided to remake and share this since it has lots of potential use as a general defense-type structure. This was made some few years back, but I never got around to posting it because of pointless worries over the new ToS that came with reforged. I thought it was about time I finally uploaded this already, lest it'll get delayed again into oblivion haha
Attack = alternating rapid fire for machine gun type
Attack Upgrade = single-fire for cannon type
Stand Alternate = same as regular stand but with the small guards on the side always down
Sutando Redii = Ho~? The enemy is approaching me? Bone_Head is a parent node for majority of the turret segment's geosets. This means you can give the turret a specific 'home angle' using triggers. Unfortunately, this will reset when the turret starts targeting another unit. This is pretty much just for aesthetics when you want it.
Animation - Lock Sentryturret 0001 <gen>'s Head to face Sentryturret 0001 <gen>, offset by (-100.00, 14.00, 5.00)
This trigger makes the sentry on the left face to the west for its default animations.
You can also set an invisible dummy unit as the target unit instead.
There are currently two versions available, they differ only in the portrait setting: A has the snowy backdrop as I originally made it 'cause it's literally cool as hecc. B has a regular TC glow background just in case you're a boring person and are against all forms of fun... or maybe you have a good sense of management and want consistency among all resources in your map (in which case I gotchu fam).
Blurred areas are covered by the standard HumanUI portrait mask
GMAX, Magos' War3 Model Editor
No custom textures
Feel free to tweak and edit it as much as needed, but please do not redistribute, and always remember to give credits! Or else it's off to the shadowrealm gulag with you, comrade!