Well do these steps:
1. Create a Sell Tower based on an ability like Wind Walk. Empty all fields except the tooltips and such.
2. Add ability to all towers.
3. Make the point value of the tower the same as its pricing.
4. Create something like this:
Sell Towers
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Tower
Actions
Set TempLoc = (Position of (Casting unit))
Player - Add ((Point-value of (Casting unit)) / 2) to (Owner of (Casting unit)) Current gold
Special Effect - Create a special effect at TempLoc using ...
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