Sell Tower Trigger

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Level 19
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Apr 10, 2010
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Well do these steps:
1. Create a Sell Tower based on an ability like Wind Walk. Empty all fields except the tooltips and such.
2. Add ability to all towers.
3. Make the point value of the tower the same as its pricing.
4. Create something like this:
  • Sell Towers
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • (Ability being cast) Equal to Sell Tower
    • Actions
      • Set TempLoc = (Position of (Casting unit))
      • Player - Add ((Point-value of (Casting unit)) / 2) to (Owner of (Casting unit)) Current gold
      • Special Effect - Create a special effect at TempLoc using ...
      • Unit - Remove (Casting unit) from the game
You still need to make it MUI though.
 
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