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Seeking model: Burrowed and Visible

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Level 6
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Aug 11, 2015
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Hello Hive! Looking for some help.

In my latest project, I have a unit which burrows, but still moves around and can be targeted by enemies. But I don’t have any model to use for when it is burrowed. I’m hoping to find somebody who can create or point me to a resource that would be good to use for a unit that is supposed to be burrowed, but still visibly moving around.

I’m using the custom Obsidian Golem model for the unit is question, if that helps anybody out there.
 
Level 8
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supposed to be burrowed, but still visibly moving around.

This is confusing...moving underground or...?

Burrow is same as Druids' Transform to Bear/Crow

If the unit is supposed to look like burrowed Crypt Fiend then:
Simply use Crypt Fiend's Alternate model for the "Burrowed Golem" unit and scale it to the size you want the "Ground crack" to be.If you want the portrait to match the Golem then:
Extract Crypt model from mpq and rename it to "BurrowedGolem" make a copy of golem's portriat and rename it to "BurrowedGolem_Portrait".Import them.This crack will have Golem's portrait.

The only problem is that you will see the Crypt Fiend transforming during the "unburrowing" so set the transformation time to 0.01.
 
Level 6
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Aug 11, 2015
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I tried just using the Crypt Fiend's burrowed model for the tunneler, but when it moves, it just looks like a really out of place moving splotch of dirt.

Ideally, I'd like a model that more or less just looks like disturbed ground, but is animated. I also tried to use the Earthquake model, but that also ends up looking very strange.
 
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