• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Seed Of Life

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.

Seed Of Life
Created by jgh238

Map Info:

The world is suffering catastrophic changes and the only way to stop it is to plant the seed of the Tree Of Life, which is guarded by the night elves using seed who live in peace in their forests, however, plan to plant the seed in a future where they and nearby creatures are the majority, in order to govern a highly preservative world of nature.
Upon discovering their plans, the Alliance generals, warned the King, who made the most crowded tournament of all time where the 3 best warriors were chosen to get the seed of life.

Features:

-Team play.
-Wide range of enemies.
-Good amount of events.
-Use of music of warcraft 3 and Imported.
-Duration approximately 2 hours and 15 minutes.
-Epic scenes.
-Shopping areas well distributed.
-7 Amazing and difficult bosses.
-Fights with bosses dynamics.
-The bosses released powerful items.
-Mini bosses.
-Books-attributes hidden throughout the map.
-Texts communication throughout the game.
-Skills accurate for heroes.
-Extras.

Screenshots:



Giant Marine:
230283-albums6811-picture76347.png


Lord Of Death:
230283-albums6811-picture76483.png


Tuten'arak:
230283-albums6811-picture76364.png


Lord Of Fire:
230283-albums6811-picture79668.png






Pit Lord:
230283-albums6811-picture76352.png


Siren:
230283-albums6811-picture76362.png


Revenge:
230283-albums6811-picture76365.png


Muddy attack:
230283-albums6811-picture76348.png


Ambuscade:
230283-albums6811-picture76349.png


¿Indiana Jones?:
230283-albums6811-picture76350.png


Montain of the winds:
230283-albums6811-picture76358.png


Great battle:
230283-albums6811-picture76363.png


Crown of the Lord of Death:
230283-albums6811-picture76346.png


Siege:
230283-albums6811-picture76345.png


Shadow step:
230283-albums6811-picture76360.png






Sage:
230283-albums6811-picture76361.png


Nazzel:
230283-albums6811-picture76359.png


Keshoa:
230283-albums6811-picture76351.png


The heroes:
230283-albums6811-picture76484.png




Change Log:

V1.1:
-Added hills throughout the map.
-Fixed image learn of ultimate ability of Sage.
-Image loading screen changed.
-Is disclosed codes:
. Share Units ---> (space)-c(space x3)
. Single player 1 ---> (space)-1(space x3)
. Single player 2 ---> (space)-2(space x3)
. Single player 3 ---> (space)-3(space x3)
. Players 1 and 2 ---> (space)-12(space x3)
. Players 1 and 3 ---> (space)-13(space x3)
. Players 2 and 3 ---> (space)-23(space x3)
. Regenerate ---> (space)-r(space x3)
. Transport air ---> (space)-t1 or 2 or 3(space x3)
. Books of experience ---> (space)-+(space x3)
. Objects of bosses---> (space)-o(space x3)

Only player 1 can activate the codes, and the objects will appear at startup.

Author's notes:

-I have thoroughly tested the game with what I found that is difficult, but not impossible.

-Original version of the game in Spanish.

-Recommendations:
1.-Playing game sounds on so that becomes more fun and exciting.
2.-Read all the texts that appear to guide of what to do and follow the plot of the game.
3.-The game is very difficult, therefore, suggest that concentration and breakthrough methods are used with the option to save.
4.-Advance with the toughest front and the more weakly to Center.
5.-Distribute objects evenly.
6.-Have fun.

Credits:

--->IMPORTED MODELS: (www.hiveworkshop.com)
Royal Captain (Sage)---------------> Tranquil
Snake-----------------------------> Eubs
Orc Chef--------------------------> Pvt.Toma
Goblin Flame tank------------------> MiniMage
Monkey---------------------------> Sweet Oblivion
Werewolf--------------------------> WhiteDeath
Roarcaster------------------------> DarkEvil
Meat------------------------------> TLI-Inferno
Naked Lightning Elemental----------> Tarrasque
Water tentacle--------------------> Champara Bros
Sabre-Toothed cat----------------> Kuhneghetz
Nuclear Explosion------------------> WILL THE ALMIGHTY
Ground based explosion------------> WILL THE ALMIGHTY
Divine ring------------------------> JetFangInferno
Fire Nova-------------------------> JetFangInferno
Sand trap-------------------------> JetFangInferno
Lightning sphere-------------------> PeeKay
Orb of fire-------------------------> Frankster
Shadow Infernal-------------------> UgoUgo
Juggernaut (Grok)-----------------> HappyTauren
Classic bat------------------------> manasou

--->IMPORTED MUSIC THEMES:
Tiburon theme---------------------> John Towner Williams
Halloween theme-------------------> John Carpenter
Siren song------------------------> http://www.youtube.com/watch?v=miikyiRRN3I

--->GAME ENHANCEMENTS:
IcemanBo

--->THW MAP DESCRIPTION TABLE:
-Kobas-

--->The creation of this game was made possible by ''Blizzard''.

--->Created by ''jgh238'' ¡Thanks!

Map Description Template Created by -Kobas-
Find more here: Map Description - Templates


Keywords:
Warcraft, Adventure, Ability, Team, Comradeship, epic, bosses.
Contents

Seed Of Life (Map)

Reviews
14:25, 30th Mar 2014 Orcnet: Awaiting Update:

Moderator

M

Moderator

14:25, 30th Mar 2014
Orcnet: Awaiting Update:
eubz;2505481 said:

A Short Review

1. You might want to add hints on what to do at every point not just by saying something like "I sense something different blah, blah, blah but tell a player what he should do to proceed with his quest. You might also want to add what is the main quest of the game in your list of quests.
2. As the code implies, the map is playable with single player, that's good.
3. The game causes too much lag. A map should be machine friendly. You probably miss to remove locations while spawning some units.
4. You might also want to clarify what those codes mean.
At this point this map needs some more work.
Vote for needs fix/awaiting update with no rating.
 
This thread really needs a comment so I thought to test it.^^

It's a bit sad that this is only able to play with exactly 3 players. Otherwise it's too hard and you cant finish it I think.

Me and a friend tryed it to play for a review, but we could not get very far. Without 3 players it not recomended I think^^

Anyway I try to give some feedback:

Seed Of Life by jgh238
You could at least share not playing hero to players, so they can use him as support.

Terrain doent look really bad, though I see you like spamming equal doodads at same place sometimes.

You use much cliffs.. me personally dont like them so much, and overall you could make it a bit more hilly, it's almost everything flat I think.

Gameplay was quite ok, but honestly as I said above me and my friend didnt get very far because we were missing a 3rd partner.. so I can't judge the gamyplay anymore. :s (but positive: it was not too easy :d)

I don't really think AoS is matching the game type.

The hero of Player 1 uses an custom icon for his ultimate. Please also import the DISBTN icon, it's just green when he has not learned it.

Loading screen text is a bit messy, you should try to bring a bit more structure into it.

You could use the Game-Quests a bit better, atm they are not very inetresting. (but good you give credits there)

Please add a version number, and if you make updates also a changelog. People will easy see changes and give you better feedback if they know what you changed.
And as last please change something with your description. It's really cool there are so many screenshots, but its annoying that they are all shown at once.

They just extremly stretch the page, you could do it in a more moderate way I think. Anyway, have a nice day!
 
Level 2
Joined
Jun 23, 2013
Messages
2
Thanks for the comment IcemanBo . Right now I give you the solutions :

1.- To solve the problem of the 3 players you can activate these codes that really I added the game only for me :

- Shared drives --->(Space)-c(space x3)
- Only player 1 --- >(space)-1( space x3)
- Only player 2 --- >(Space)-2(space x3)
- Only player 3 --- >(Space)-3(space x3)
- Players 1 and 2 --->(Space)-12(space x3)
- Players 1 and 3 --- >(Space)-13(space x3)
- Players 2 and 3 --->(Space)-23(space x3)

2.- I will change the link type of game to other .

3.- The icon research image was will change to one visible, because the imported image lacks DISBTN.

4.- I did not give much importance to this detail terrain of the hills, I will apply it and I'll upload it.

5.- The missions are irrelevant, because the game is eventful.

6.-I will place to knowledge of all the people the codes that I give you in this post.

When playing this game with my friends I realized how difficult removes some fun, so then I will post the keys that facilitate the game, but really if you can pass the game without the need for codes.

-Regenerate --->(Space)-r(space x3)
-Transport air --->(Space)-t1 or 2 or 3(space x3)
-Books of experience --->(Space)-+(space x3)
- Objects of the bosses --->(Space)-o(space x3)

Only player 1 can activate these codes.
 

A Short Review

1. You might want to add hints on what to do at every point not just by saying something like "I sense something different blah, blah, blah but tell a player what he should do to proceed with his quest. You might also want to add what is the main quest of the game in your list of quests.
2. As the code implies, the map is playable with single player, that's good.
3. The game causes too much lag. A map should be machine friendly. You probably miss to remove locations while spawning some units.
4. You might also want to clarify what those codes mean.
At this point this map needs some more work.
Vote for needs fix/awaiting update with no rating.
 
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