- Joined
- Jul 12, 2008
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- 3,137
So I'm making a side-scroller. For most of the levels, I simply terrain the entire level, however certain levels I intend to last for a while with the player constantly moving in a specific direction. In the duration of such a level, the player would need to be able to traverse a distance greater than the width of the map without turning. I would like to instead simulate movement by having the environment move past the player; the doodads would be locust units moving past the screen and the ground would be an animated model. The only problem is that I haven't the slightest clue how to animate.
I need something that looks like this:
It should use the same textures as the screenshot, and be of a sufficient quality to still look good when filling the entire screen. The pavement and grass will flow like a horizontal waterfall across the screen to the left to simulate the camera moving to the right.
A similar model with a moving wooden floor that exceeds the sides of the screen but falls short of the top and bottom would also be appreciated.
I need something that looks like this:

It should use the same textures as the screenshot, and be of a sufficient quality to still look good when filling the entire screen. The pavement and grass will flow like a horizontal waterfall across the screen to the left to simulate the camera moving to the right.
A similar model with a moving wooden floor that exceeds the sides of the screen but falls short of the top and bottom would also be appreciated.