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Scale Abilities

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Level 6
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Jan 2, 2007
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What are your ideas on how to scale abilities? Items and such completely ruin the effect of spell damage in the later part of a game, what are your ideas on how to make spells just as effective?
 
Level 6
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Jan 2, 2007
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Yes i have thought of this but i dont like it, it almost feels messy. Like the player really never knows how much damage their spells do without some calculation.

Im pretty flexible with this concept, maybe heroes dont even necessarily have to gain levels. I just have a problem when players buy items that increase damage/health, spells start to go to the wayside.
 
Level 6
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Hmmm what if every spell had a base damage and the scaling would come from mana?

For example: base damage=100 and if the hero has 100 mana then the spell would do 200 damage. eh?
 
Level 6
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oh haha yeah well spells just wont use mana in this case, mana would only show the added damage. but i guess it doesnt have to be mana, i could show it through lumber or something. mana is just easier because the scale damage is based off intelligence and wc3 automatically handles the relationship between intelligence and mana--no triggers necessary. Like i said, its pretty flexible.

and i suppose text tags could work as well, which do you prefer?
 
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Really? I mean I see where youre coming from but before you cast the spell you have no idea how much damage that spell will do. But ok haha text-tags it is then.
 
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