- Joined
- May 28, 2007
- Messages
- 365
Was going through the beta files.
Looks like Object Editor stuff is going to be as easier as ever.
And look here, you can actually edit Projectile data.
Average unit model size in SC2: ~600KB , which is only double WC3s average, which is great. (this excludes textures...)
EDIT: It seems there are like 3 textures for each model, diffuse, specualar, normal, but not all models have these. Each fully-textured model is closer to around 1MB and above.
Looks like Object Editor stuff is going to be as easier as ever.
Code:
<CUnit id="BroodLord">
<DeathRevealRadius value="3"/>
<Race value="Zerg"/>
<Mob value="Multiplayer"/>
<LifeStart value="275"/>
<LifeMax value="275"/>
<LifeArmor value="2"/>
<LifeRegenRate value="0.2734"/>
<LifeArmorName value="Unit/LifeArmorName/ZergAirArmor"/>
<Mover value="Fly"/>
<Speed value="1.4062"/>
<Acceleration value="1.0625"/>
<Height value="3.75"/>
<Food value="-4"/>
<AttackTargetPriority value="20"/>
<DamageDealtXP value="1"/>
<DamageTakenXP value="1"/>
<KillXP value="70"/>
<Radius value="1"/>
<SeparationRadius value="1"/>
<SubgroupPriority value="14"/>
<MinimapRadius value="1"/>
<Mass value="0.6"/>
<PlaneArray index="Air" value="1"/>
<Collide index="Flying" value="1"/>
<VisionHeight value="4"/>
<FlagArray index="PreventDestroy" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<Sight value="12"/>
<AbilArray Link="stop"/>
<AbilArray Link="attack"/>
<AbilArray Link="move"/>
<AbilArray Link="BroodLordHangar"/>
<AbilArray Link="BroodLordQueue2"/>
<CardLayouts>
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/>
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/>
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/>
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/>
<LayoutButtons Face="SwarmSeeds" Type="Passive" Row="2" Column="0"/>
</CardLayouts>
<Attributes index="Armored" value="1"/>
<Attributes index="Biological" value="1"/>
<Attributes index="Massive" value="1"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/>
<GlossaryCategory value="Unit/Category/ZergUnits"/>
<GlossaryPriority value="190"/>
<CostResource index="Minerals" value="300"/>
<CostResource index="Vespene" value="250"/>
<ScoreMake value="550"/>
<ScoreKill value="275"/>
<ScoreResult value="BuildOrder"/>
<WeaponArray Link="BroodLord"/>
</CUnit>
And look here, you can actually edit Projectile data.
<CMoverMissile id="LarvaReleaseMissile">
<MotionPhases>
<Driver value="Throw"/>
<Acceleration value="3"/>
<Speed value="6"/>
<MaxSpeed value="6"/>
<Gravity value="5"/>
<Outro value="1.5,4.5"/>
<ThrowVector value="0,0,5"/>
</MotionPhases>
<MotionPhases>
<Driver value="Guidance"/>
<Acceleration value="2"/>
<MaxSpeed value="10"/>
<YawPitchRoll value="MAX"/>
</MotionPhases>
</CMoverMissile>
Average unit model size in SC2: ~600KB , which is only double WC3s average, which is great. (this excludes textures...)
EDIT: It seems there are like 3 textures for each model, diffuse, specualar, normal, but not all models have these. Each fully-textured model is closer to around 1MB and above.
Last edited: