- Joined
- Jul 25, 2005
- Messages
- 573
[MAP] SC2 Commander
This is a project I started working on earlier in the week and it's came along pretty well in my opinion ^_^. Introducing, SC2 Commander!


*The left screenshot showcases a rather low key base, and is outdated. The screenshot on the right was created just to showcase the amount of unit's you may or may not control in a game (I could have built more units but I couldn't have shown them all.)*
The project is based off of the game Supreme Commander, some of you probably have played it or the version that was created for Wc3, well I decided to try my hand at making an SC2 version
I however based it more off of Supreme Commander 2 as there were less units to deal with and it was easier to create and balance. All 3 races are included and you can choose which you would like to play in the game lobby.
If you are unfamiliar with the game Supreme Commander it an RTS that involves controlling large masses of units and using them strategically to destroy your opponents ACU, the ACU being your "Supreme Commander". You construct a base using your ACU and begin to amass a huge force of units to conquer your foes. These units can range from a small scout unit to a massive experimental unit that when used strategically can turn the tide of battle in your favor. There are currently 3 experimental units available for each race.
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Changelog
This is a project I started working on earlier in the week and it's came along pretty well in my opinion ^_^. Introducing, SC2 Commander!


*The left screenshot showcases a rather low key base, and is outdated. The screenshot on the right was created just to showcase the amount of unit's you may or may not control in a game (I could have built more units but I couldn't have shown them all.)*
The project is based off of the game Supreme Commander, some of you probably have played it or the version that was created for Wc3, well I decided to try my hand at making an SC2 version
If you are unfamiliar with the game Supreme Commander it an RTS that involves controlling large masses of units and using them strategically to destroy your opponents ACU, the ACU being your "Supreme Commander". You construct a base using your ACU and begin to amass a huge force of units to conquer your foes. These units can range from a small scout unit to a massive experimental unit that when used strategically can turn the tide of battle in your favor. There are currently 3 experimental units available for each race.
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Changelog
* Research Trees added for each race, to gain Research Points you must build a Research Station which name varies by race.
* Resource income is now handled entirely by the structures themselves and is no longer controlled by triggers.
* Converters must now be used manually and convert 1000 power into 100 minerals.
* Resource income occurs every 4 seconds instead of 2 for balancing with several research techs.
* Shield Generators can no longer absorb an entire nuclear explosion resulting from a dying CU.
* Experimental factories can no longer be built unless the player has at researched at least one type of Experimental unit.
* Corrected the sight radius of all units
* All Command Units now have the Overcharge ability, which increases damage by 500% for 10 seconds at the cost of 2000 Power.
* All splash radius damage effects have been corrected to different specifications.
* All CU's now deal splash damage.
* Resource income is now handled entirely by the structures themselves and is no longer controlled by triggers.
* Converters must now be used manually and convert 1000 power into 100 minerals.
* Resource income occurs every 4 seconds instead of 2 for balancing with several research techs.
* Shield Generators can no longer absorb an entire nuclear explosion resulting from a dying CU.
* Experimental factories can no longer be built unless the player has at researched at least one type of Experimental unit.
* Corrected the sight radius of all units
* All Command Units now have the Overcharge ability, which increases damage by 500% for 10 seconds at the cost of 2000 Power.
* All splash radius damage effects have been corrected to different specifications.
* All CU's now deal splash damage.
* The Raven is now a Bomber class unit.
* The Banshee is now a Gunship class unit.
* The Silverback's range has been reduced from 10 to 6.
* The Thor's damage has been reduced from 1500*2 to 1350*2.
* The Sensor Tower now has the proper amount of health.
* Implemented the Fortified Artillery (Artillery Station.)
* The Banshee is now a Gunship class unit.
* The Silverback's range has been reduced from 10 to 6.
* The Thor's damage has been reduced from 1500*2 to 1350*2.
* The Sensor Tower now has the proper amount of health.
* Implemented the Fortified Artillery (Artillery Station.)
* The Guardian now has splash damage.
* Extractor's health changed to the proper amount.
* Ultralisk's speed increased to 1.6 from 1.0.
* Spine Burrow's attack rate increased to 1.0 from 0.5 to offer a better visual effect, damage increased from 150 to 300.
* Queen's damage increased from 17 to 68, attack rate increased from 0.4 to 0.8.
* The Brood Lord's broodling swarm now properly attacks.
* Digestion Chamber health increased.
* Implemented the Long Range Spore Colony (Long Range Artillery.)
* Extractor's health changed to the proper amount.
* Ultralisk's speed increased to 1.6 from 1.0.
* Spine Burrow's attack rate increased to 1.0 from 0.5 to offer a better visual effect, damage increased from 150 to 300.
* Queen's damage increased from 17 to 68, attack rate increased from 0.4 to 0.8.
* The Brood Lord's broodling swarm now properly attacks.
* Digestion Chamber health increased.
* Implemented the Long Range Spore Colony (Long Range Artillery.)
* The Disruptor can no longer attack air targets.
* PCU's damage increased from 150 to 200, and attack rate increased to 2.0 from 1.5.
* Decreased the collision radius of the Void Ray.
* Increased the collision radius of the Carrier.
* PCU's damage increased from 150 to 200, and attack rate increased to 2.0 from 1.5.
* Decreased the collision radius of the Void Ray.
* Increased the collision radius of the Carrier.
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