- Joined
- Jun 8, 2017
- Messages
- 5
Hi all.
Im making a trigger based on using
condition - "current player building score is exactly 1" and the action firing off as
"modify resource, add 3 gas"
"wait"
"modify resource, subtract 3 gas"
"wait"
"modify resource, add 3 ore"
"preserve"
also doing "modify score for current player: set to 0 building", stops looping.
im curious how i can keep the 3 ore after spending it so it isn't lost and the ore stays to stack onto the next batch.
im doing it this way as a neat sorta conversion from gas to ore to receive ore for my map.
Edit:
I did it differently. I made it where 10 custom score gained gave 1 building as action.
This gave a set amount of Ore. For gas, i put it as a certain amount of custom score can be converted
to gas at location.
Trying to convert ore to gas and keep it that way doesn't work, i tested alot.
Im making a trigger based on using
condition - "current player building score is exactly 1" and the action firing off as
"modify resource, add 3 gas"
"wait"
"modify resource, subtract 3 gas"
"wait"
"modify resource, add 3 ore"
"preserve"
also doing "modify score for current player: set to 0 building", stops looping.
im curious how i can keep the 3 ore after spending it so it isn't lost and the ore stays to stack onto the next batch.
im doing it this way as a neat sorta conversion from gas to ore to receive ore for my map.
Edit:
I did it differently. I made it where 10 custom score gained gave 1 building as action.
This gave a set amount of Ore. For gas, i put it as a certain amount of custom score can be converted
to gas at location.
Trying to convert ore to gas and keep it that way doesn't work, i tested alot.
Last edited: