Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
In Saw 8: players find themselves trapped in a series of deadly trials crafted by the infamous Jigsaw. The map is a dark, twisted labyrinth where survival depends not only on skill but on your ability to outthink the traps laid before you. Will you work with your fellow captives to escape, or will you sacrifice them for your own survival ?
Map Features:
Cooperative and Competitive Play: Work together to solve puzzles or sabotage others to ensure your survival.
Complex Puzzle Chambers: Each room presents a new deadly trial, from timed puzzles and trap-filled corridors to rooms requiring teamwork to unlock the exit.
Horrifying Environments: Traverse dimly lit hallways, blood-soaked chambers, and rusty torture rooms filled with menacing contraptions that can end your life in an instant.
Time-Based Challenges: Each trial has a time limit—fail to complete the challenge in time, and you’ll face the consequences. The further you progress, the deadlier and more complicated the trials become.
Resource Management: Items such as keys, health potions, and tools are scattered throughout the map, but they are limited. Choose wisely whether to help yourself or your allies.
Gameplay Mechanics:
Traps & Puzzles: Each trial is unique, requiring a mix of problem-solving, agility, and tactical decision-making to survive.
Player vs. Environment: Some trials can be solved by working together, but some are easier if you betray your mates.
Respawns: Once a player dies, he has the opportunity to come back. However, his teammates will have to work together to revive him.
Objective:
Survive Jigsaw’s final test and find the hidden exit. But remember, only the cleverest, most ruthless players will make it to the end. The clock is ticking, and Jigsaw always has another trick up his sleeve. Do you have what it takes to survive ?
Version 1.11:
I've released a new version of the map that adds a room to save your allies. Some other rooms were reshaped (code room and flame room). And some minor bugs were fxed.
Version 1.17:
-add randomize levels
-two new rooms
-fix the weight room
-total room number displayed
Version 1.18:
-one more room added
-fix the ressurection bug
Version 1.19:
-one new room
-fix the large television collision bug
-fix the crushing wall mini game
-new mini game can start as soon as all players are there
Version 1.20:
-fix cut platform desync room
Version 1.21:
-fix room access 12
-one new room
-skip command added
Version 1.22:
-fix revive level
-fix TP of the room with blades
-add 20s for the laser mini game
-new paintings layout
Version 1.23:
-add randomizer for revive levels
-add 4 new regular levels
-add a multitable to track points
-add an ending cinematic
-fix perma invul bug
-crushing walls mini games is faster
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