Name | Type | is_array | initial_value |
Aleatoire | integer | No | |
Aleatoire2 | integer | No | |
Already | boolean | No | |
Arrow | unit | Yes | |
BossArena | unit | No | |
c1 | destructable | No | |
c10 | destructable | No | |
c11 | destructable | No | |
c2 | destructable | No | |
c3 | destructable | No | |
c4 | destructable | No | |
c5 | destructable | No | |
c6 | destructable | No | |
c7 | destructable | No | |
c8 | destructable | No | |
c9 | destructable | No | |
code | integer | Yes | |
Code1 | integer | Yes | |
Code2 | integer | Yes | |
Code3 | integer | Yes | |
Code4 | integer | Yes | |
CrushNord | unit | Yes | |
CrushSouth | unit | Yes | |
door | integer | No | |
effect | effect | Yes | |
Effect | effect | Yes | |
EnteringPlayer1 | unit | No | |
FeuOk | boolean | No | |
ForceEnd | boolean | No | |
Freedom | boolean | No | |
Frost_Group | group | No | |
Frost_Move | location | No | |
Frost_unit | location | No | |
GoldPlayer | boolean | No | |
Hauteur | real | Yes | |
Hero | unit | Yes | |
HP2 | destructable | Yes | |
HP3 | destructable | Yes | |
HP8 | destructable | Yes | |
Joue | force | No | |
Key | boolean | Yes | |
Killzone | timer | No | |
levier | destructable | No | |
Light | integer | No | |
MedalArgent | player | No | |
MedalBronze | player | No | |
MedalOr | player | No | |
MessageDroite | texttag | Yes | |
MessageGauche | texttag | Yes | |
MessageHaut | texttag | Yes | |
Mine | unit | No | |
Mission | integer | No | 0 |
MissionMain | integer | No | |
MissionRevive | integer | No | 1 |
MissionReviveMain | integer | No | |
Mort | boolean | No | |
Move | integer | Yes | |
Name | string | Yes | |
NumberBad | unitcode | Yes | |
NumberGood | unitcode | Yes | |
Open1 | boolean | No | |
Open2 | boolean | No | |
PickDeath | boolean | No | |
Poids | integer | No | |
PoidsEastNumber | integer | Yes | |
PoidsLimit | integer | No | |
PoidsNorthNumber | integer | Yes | |
PoidsWestNumber | integer | Yes | |
Point | integer | Yes | |
PointArgent | integer | No | |
PointBronze | integer | No | |
PointOr | integer | No | |
Pont | boolean | Yes | |
PopoEast | rect | Yes | |
PopoNorth | rect | Yes | |
PopoWest | rect | Yes | |
Position | location | Yes | |
PositionA | location | Yes | |
PositionB | location | Yes | |
PositionCrushNorth | location | Yes | |
PositionCrushNorthGoal | location | Yes | |
PositionCrushSouth | location | Yes | |
PositionCrushSouthGoal | location | Yes | |
RandomMain | force | No | |
RandomMainPlayer | player | No | |
RandomRevive | force | No | |
RandomRevivePlayer | player | No | |
RandomStart | force | No | |
RandomStartPlayer | player | No | |
Region1 | rect | Yes | |
Region2 | rect | Yes | |
Region3 | rect | Yes | |
Region4 | rect | Yes | |
Region5 | rect | Yes | |
RegionCode1 | rect | Yes | |
RegionCode2 | rect | Yes | |
RegionCode3 | rect | Yes | |
RegionCode4 | rect | Yes | |
RegionKill | rect | Yes | |
RegionSafe | rect | No | |
RegionTrigger | trigger | Yes | |
RezZone | location | Yes | |
RollerMove | location | Yes | |
RollerSpawn | location | Yes | |
Room | integer | No | |
Room1NE | rect | Yes | |
Room1NW | rect | Yes | |
Room1Poids | rect | Yes | |
Room1SE | rect | Yes | |
Room1SW | rect | Yes | |
SafeTile | rect | Yes | |
SilverPlayer | boolean | No | |
Speed | real | No | |
Target | unit | No | |
Tele | destructable | Yes | |
Tele1Poids | destructable | Yes | |
TeleTrue | destructable | Yes | |
Temp_Point | location | No | |
test | unit | No | |
Tile | rect | Yes | |
TileDummy | group | No | |
TileRegion | rect | Yes | |
Tileset | unit | Yes | |
TPRegionIn | location | Yes | |
TPRegionOut | rect | Yes | |
TPRegionReviveIn | location | Yes | |
TPRegionReviveOut | rect | Yes | |
True1 | integer | Yes | |
True2 | integer | Yes | |
True3 | integer | Yes | |
True4 | integer | Yes | |
True5 | integer | Yes | |
True6 | integer | Yes | |
UnitCode1 | unit | Yes | |
UnitCode2 | unit | Yes | |
UnitCode3 | unit | Yes | |
UnitCode4 | unit | Yes | |
UnitCodeLeft | unit | Yes | |
UnitCodeRight | unit | Yes | |
Victim | unit | Yes | |
x | integervar | No | |
ZoneDeJeu | rect | Yes | |
ZoneDeJeuTrue | rect | Yes |