- Joined
- Mar 15, 2020
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- 32
SAVIORS OF LORDAERON
THE DARK HALLS OF SCHOLOMANCE
THE DARK HALLS OF SCHOLOMANCE
Map Description:
The King is dead and the dreaded fallen prince has begun his dark conquest. The realms call out for aid and it falls to you to help fight back this encroaching darkness.
Gather your party and make way to the nearest town. Aid what remains of the Silver Hand and cleanse the fallen city of Stratholme, a new power rises from the ruins of the capital, care that you are not engulfed by it.
Map Information/Features:
Saviors of Lordaeron is my first serious mapping project in Warcraft 3, it was made with the intention of being a quick paced action oriented semi-linear RPG that is set in the Warcraft 3 universe and just before Arthas' invasion of Silvermoon. This map is not meant to be canon at all, it just consists of my imagination having fun with the story elements. Aside from that, the map is built in the same vein as "The big fellowship" where items are rare and enemies are tough. The map was made post-Reforged and thus was designed with that in mind. Some of the perks of this map are;
- Uses Default Assets
- Fun and challenging bosses
- Fast paced, not requiring hours upon hours to progress
- Replayability (trying different build/paths/heroes)
- Unique Heroes that play completely differently from each other
Screenshots:
Starting location:

Village hub:

Scholomance Exterior:

Eastern Plaguelands:

Changelog:
Version 0.4b
- Nerfed Swordsman Defend from 75% reduction to magic and pierce to 33% reduction
- Reduced item upgrade droprate from 5% to 4%
- Increased HP of all enemy units by roughly 100
- Increased Damage of all enemy units by Roughly 10
Version 0.4c
- Buffed Swordsman Defend to 50% reduction to magic and pierce from 33% reduction
- Reduced item upgrade droprate from 4% to 1%
- Increased HP of all enemy units by roughly 100
- Reduced Damage of all enemy units by Roughly 4
- Added a "Smuggler's Den" to the village hub
- Reduced the stock of upgrade items at the blacksmith from 3 to 1
- Finished the village hub cutscene (feel like it might be too long and boring, please let me know if you have any feedback regarding it)
Version 0.6
- Ranger attack range buffed from 600 to 750
- Ranger "Field Medic" mana cost buffed from 125 at all levels to 75
- Ranger "Deep Focus" mana cost buffed from 100 at all levels to 80
- Firemage attack ranged buffed from 600 to 700
- Firemage "Pyroblast" stun duration on heroes nerfed from 5 seconds to 3
- Firemage "Banish" cooldown nerfed from 10/8/5 to 14/12/10
- Priest "Minor Heal" range buffed from 500 to 600
- Priest "Dispell" mana cost buffed from 100 at all levels to 75
- Priest "Light's Judgement" mana cost adjusted from 40/55/70 to 50 at all levels
- Necromancer "Raise dead" now summons 1 melee and 1 ranged skeleton
- Necromancer "Enfeeble" mana cost buffed from 125 to 75
- Paladin "Holy Light" mana cost buffed from 100/125/150 to 75/100/125
- Paladin "Holy Shock" mana cost buffed from 80/95/110 to 80/90/100
- Swordsman "Demoralizing Shout" attack damage reduction nerfed from 30%/40%/50% to 10%/20%/30%
- Swordsman "Defend" damage reduction nerfed from 75% to 50%
- Swordsman "Sunder Armor" mana cost buffed from 35 at all levels to 25
Upcoming Features:
- The remainder of Strathholme
- Possible remake of the starting forest
- The ruins of Dalaran and a new hub
Author's notes:
As I said earlier in this post, I am still fairly new to this and could really use pointers and feedback whether good or bad, most of the trigger work might be messy since I tried to do it using the least amount of guides I could (tho some systems seemed a bit too impossible for me) and I'm not that great at terraining/detailing. The map has had some balance troubles and I've been struggling to find the sweet spot between too hard and super easy. Please test out the map with some friends or randoms and let me know what you think.
Again, any feedback is greatly encouraged and thanks for reading up to this point.
Map made by Ilexa (the discord in the loading screen is mine)
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