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hello, does anyone know what the exist save load system that can save more than 3 heroes owned by player, save hashtable, location, item, and hero level, with easy implementation? thx
If you have problems with storing all this data, split heroes or other data and create different codes, like a Heroes code and an item code.
If you put all data into one, it is probably too long for the chat log.
128 letters is how many you can type into the chat bar I am pretty sure.... If you need larger then that then consider optimizing certain values or like Ardenian said... Multiple save/load codes.
128 letters is how many you can type into the chat bar I am pretty sure.... If you need larger then that then consider optimizing certain values or like Ardenian said... Multiple save/load codes.
Actually I recall it being dependant on the length of the player name who is chatting. I remember encountering problems where people could not enter codes due to long spoofed names.
tq, but when i try it, it only can save 1 hero only :|
I am sure it can save more if you use it to save more. Save/load systems should provide an API to store and recall integers. How many and the meaning of these integers is up to you and usually orientated around the map mechanics.
Do be reasonable when choosing what you want to store. People hate long codes, especially if they have to write them down (local files disabled) so the shorter the better. Storing level, items and hero type are reasonable. Storing position, current health/mana and what temporary summons you have active is not reasonable.
You can copy and paste with a preload method. Write text to folder/file. Though yeah names are a big problem, nobody really should be using names past 13 char's.
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