This one has GUI support
http://www.hiveworkshop.com/forums/spells-569/codeless-save-load-1-0-1-1-a-227231/?prev=mmr%3D6
Acehart's also has GUI support (from TH)
The problem with non codeless save/load is that it can't support GUI well. Save/load, when it's not codeless, relies on things like catalogs and a variety of functions that can't really be done via GUI. Acehart's has a GUI interface sure, but the overall thing is crap, lol.
The codeless one supports GUI without sacrificing any functionality that you may have when using vJASS. Tons of functionality would have to be sac'd for Save/Load with Snippets :|. Save/Load with Snippets isn't a save/load system, it is a collection of resources that can be used to make a save/load system. A save/load system would have to be made in vJASS using these, and it would have to have a GUI interface, which is nigh impossible due to catalogs.
Catalogs are used to reduce the size of the save/load codes by a significant amount, so they are rather important.
There are really two options for you:
If you want codeless, find someone to make a GUI interface that supports the stuff that you want
If you don't want codeless, find someone to craft and manage your save/load system using Save/Load with Snippets
edit
If you're interested in learning about how saving and loading works, this is the current #1 tutorial (interactive too). Just run the map in wc3
http://www.hiveworkshop.com/forums/...ading-interactive-saving-loading-tutorial.w3m