- Joined
- May 12, 2018
- Messages
- 145
When I load the saved gameplay of my map, it always causes crash.
If this is a multiplayer game, I don't have to consider it, but I'm planning custom campaigns based on the reforged, so this is a big problem.
my map is using many script utility packs like GUI Event, Damage Engine, Chopinski's tools, SpellEffectEvent, etc..
The map contains more than 28,000 characters, including these utility packs and more scripts for units custom ability that I have written using them.
If there are mistakes in writing the script, it does the save & load not proceed normally? Or is it a common occurrence in Reforged(which can't actually be fixed with personal efforts)?
If it's not my mistake, by any chance, when making a custom campaigns (which is also based on Reforged), is it a my big greed to script fancy custom abilities like DotA and Chopinski's works?
If this is a multiplayer game, I don't have to consider it, but I'm planning custom campaigns based on the reforged, so this is a big problem.
my map is using many script utility packs like GUI Event, Damage Engine, Chopinski's tools, SpellEffectEvent, etc..
The map contains more than 28,000 characters, including these utility packs and more scripts for units custom ability that I have written using them.
If there are mistakes in writing the script, it does the save & load not proceed normally? Or is it a common occurrence in Reforged(which can't actually be fixed with personal efforts)?
If it's not my mistake, by any chance, when making a custom campaigns (which is also based on Reforged), is it a my big greed to script fancy custom abilities like DotA and Chopinski's works?