Hello,
i have found out, that its possible, to save information in a replay with the syncStoredInteger function (for example save the winner of a game)
I googled, that i should be able to create 0x 6b -Bytes with this command and than be able to parse the replay with them.
Now i have tryed it. I created a trigger with the following action, but there will no 0x 6b bytes be in the replay:
Can somebody help me?
i have found out, that its possible, to save information in a replay with the syncStoredInteger function (for example save the winner of a game)
I googled, that i should be able to create 0x 6b -Bytes with this command and than be able to parse the replay with them.
Now i have tryed it. I created a trigger with the following action, but there will no 0x 6b bytes be in the replay:
JASS:
local gamecache g = InitGameCache("Map.w3v")
call StoreInteger(g, "Map", "winner", 1)
call TriggerSyncStart()
call SyncStoredInteger(g, "Map", "Host")
call TriggerSyncReady()
call FlushGameCache(g)
set g = null
Can somebody help me?