Save a 2d image as a model

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Well, it's really easy. In fact, you just need to open the texture file in magos model editor and then save it. It's often in mdl format then, so, convert it then with a converter ( I recommend that one: http://www.hiveworkshop.com/forums/tools-560/mdlx-converter-62991/) and there ya go. The problem is then I think, you still need to import the original texture also. I'm not quite shure about that part.
 
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