- Joined
- Mar 27, 2008
- Messages
- 1,003
Satyrfire Combat
Genre: Hero Arena
Players: 1 - 6
Concept: Satyrs have always been known as cunning, deviant creatures that have a very flawed sense of loyalty to anyone but each other. Now their avarice has caught up with them as they've been whisked off to a dimension of pure magma and lava and will battle it out to become the strongest Satyr of them all.
Planned Features:
- 10 Satyrs to select from (this will just be the base number at the start, more Satyrs will be added in future versions)
- Fully functional AI
- A wide array of items / item combinations to choose from
- Fast paced combat that emphasizes jumping, moving and timing
- A variety of in game events alongside typical in-arena battling.
- Challenging bosses
- A variety of systems to deepen gameplay including a banking system, damage systems and various other triggered systems
- Weather that affects gameplay and heroes including lava storms, earthquakes and other events.
- More features to come soon.
Map Completion:
Terrain: 50% (Thanks to Heinvers for allowing me to use his fantastic Ashlands terrain template [ http://www.hiveworkshop.com/forums/maps-564/ashlands-256323/ ] as a base, the only reason it's 50% is because I'm doubling the size of the map and adding many additional areas plus altering the existing areas to be connected as it should for a hero arena.
Heroes: 0%
Spells: 0%
Systems: 15%
Models / Icons / Art: 10%
Screenshots:
More details coming soon
As always, constructive critique is more than welcome.
I can't wait to finish this map.
Genre: Hero Arena
Players: 1 - 6
Concept: Satyrs have always been known as cunning, deviant creatures that have a very flawed sense of loyalty to anyone but each other. Now their avarice has caught up with them as they've been whisked off to a dimension of pure magma and lava and will battle it out to become the strongest Satyr of them all.
Planned Features:
- 10 Satyrs to select from (this will just be the base number at the start, more Satyrs will be added in future versions)
- Fully functional AI
- A wide array of items / item combinations to choose from
- Fast paced combat that emphasizes jumping, moving and timing
- A variety of in game events alongside typical in-arena battling.
- Challenging bosses
- A variety of systems to deepen gameplay including a banking system, damage systems and various other triggered systems
- Weather that affects gameplay and heroes including lava storms, earthquakes and other events.
- More features to come soon.
Map Completion:
Terrain: 50% (Thanks to Heinvers for allowing me to use his fantastic Ashlands terrain template [ http://www.hiveworkshop.com/forums/maps-564/ashlands-256323/ ] as a base, the only reason it's 50% is because I'm doubling the size of the map and adding many additional areas plus altering the existing areas to be connected as it should for a hero arena.
Heroes: 0%
Spells: 0%
Systems: 15%
Models / Icons / Art: 10%
Screenshots:

More details coming soon
As always, constructive critique is more than welcome.
I can't wait to finish this map.