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- Saints Way - Screens.

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Level 6
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All right, screens from a Silent Hill map, again, posted before on wc3c.

Im going on vacations on January, so ill be absent for somehting about 1 month. Maybe i can connect from Sanber or Bariloche, dunno.

Anyway, these screens are from Saints Way, a sort of Silent hill map, very similar...
Following the same "press X to examine this place/this object", "combining objects", "puzzles", "scary videos, scary sounds"...

Enjoy them ;), see ya' in February. :infl_thumbs_up:

The screens are from the Forest, and the Lakeside Motel.

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Destroyed city models - PunisherX - new skin by me
Animated Grass - Nasrudin
Tree models - Nasrudin
Erie fog - Scfreek
 

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Level 1
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I know a trigger that can make the map become TOTALY dark, and the areas can only be lightened with lighsources such as torchs. (You can make totaly dark rooms full of enemyes)
Huh you know how ? Can you tell me what is this trigger for make the map totaly dark ?
 
Level 9
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Feb 3, 2006
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Ive done it in my Blair Witch map, take a look Hernan could give you some Ideas!


Pitch Blackness - Custom script: call SetDayNightModels("","")
Reverse it back to day - Custom script: call SetDayNightModels("Environment\\DNC\\DNCAshenvale\\DNCAshenvaleTerrain\\DNCAshenvaleTerrain.mdl" , "Environment\\DNC\\DNCAshenvale\\DNCAshenvaleUnit\\DNCAshenvaleUnit.mdl" )
 
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Level 6
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Feb 7, 2005
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Ive done it in my Blair Witch map, take a look Hernan could give you some Ideas!


Pitch Blackness - Custom script: call SetDayNightModels("","")
Reverse it back to day - Custom script: call SetDayNightModels("Environment\\DNC\\DNCAshenvale\\DNCAshenvaleTerrain\\DNCAshenvaleTerrain.mdl" , "Environment\\DNC\\DNCAshenvale\\DNCAshenvaleUnit\\DNCAshenvaleUnit.mdl" )

Yay, that black atmosphere thing was added almost before i started with the map idea, the torch will light up a bit, same with lamps and fire.

(in a ciber, writing quickly)
 
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