This map is "Sag's Day In Zombieville", by SAG, and this is my review for version 1.02.
You control a villager, you possess only your hands at the beginning, but you quickly find guns which give the ability to shoot down your enemies – the zombies. These spawn at random places, every once in a while. Your hero possesses various abilities that allow you to either increase his regeneration, movement speed, attack rate, etc. His mana is his ammunition. The zombies also possess a player-controlled hero, but it uses his hands only.
The map has a set of objectives that have to be accomplished, and with each objective achieved, more dangerous zombies will spawn.
Now, the balance between the villager heroes and the zombie hero is very... bad. The humans outrun the zombie hero by far. I leveled my hero's movement speed increase skill up to level 4, and he was faster than the zombie hero, who possessed his at level 10.
It's pretty easy for him to get killed, since the hero can constantly shoot the zombie, who will get injured over time, and eventually perish.
Summarizing, he can't really catch anyone unless he's a lot of levels above his prey.
Next, the items. Grenades are really... destructive, tools. We're talking about things that can kill lots of zombies in an area, nearly instantly, including the zombie hero. A pack of 10 [charges] is available at the shop for 250 gold, and at a time I had 2000.
Still on the items, there are lots of medical kits dropped all over the place. They are Stone of Health-based items that regenerate 1 HP a second, and can be consumed for 500 health, when your hero barely does it to 150 HP after level 10.
I'd remove the gold coins, reduce the number of charges on the grenades (as well as removing the ones in-game by default) and increase their cost drastically, as well as buff the zombie hero.
I understand that the strategy of the zombie hero is not to be able to determinate that a hero will die as soon as the chase begins, but instead to catch them while they're out of ammo or solo'ing a number of zombies, but I still believe it's possible to make him a little more useful and fun to play.
I would also remove or greatly reduce the movement speed increase ability for the human heroes, as well as nerf the attack speed rate increase one slightly. The dodge could also be changed to a little bigger dodge chance at level 1, and then slightly increases over level, up to 25% or something.
This is a somewhat fun map, and I believe it has potential. Currently, my rating is 2/5 (Lacking), but I'm approving it already, in hope that you'll improve it.
{EDIT}
Since the author did not select categories or types, I have, in his place.
{EDIT 2}
By the way, the imported music was also a plus, but I can't say the same for the unit sounds constantly looping.