Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Ahhhh greetings my friend welcome to the tavern of the rising sun , please have a seat what would you like? ohhh im sorry those dwarves to your left bought all the ale.....we have a special drink i brought from pandaria its leaves turn water red and gives off a pretty strong bitter taste it helps you to stay awake for a pretty long time why not try it instead? ohh my friend you asking the real tough questions now what happened here? heh a pretty long story hands you the drink buckle up we have a long saga ahead of us to tell........
INTRODUCTION: SagaCraft is a WarCraft 3 mod that aims to change the way WarCraft 3 is played from the ground up , in SagaCraft large armies are the main focus of the mod , upkeep plays a little role along with tons of balance changes that helps the mod in achieving what it aims to do , many of these changes are based on the lore from the rich world-building of WarCraft 3.
THIS MOD USED PATCH 1.26
features:
-FOOD COST FOR ALL UNITS IS 1
-FOOD LIMIT RAISED TO 150 INSTEAD OF 100
-LOW UPKEEP AT 120 FOOD INSTEAD OF 51/HIGH UPKEEP AT 140 FOOD INSTEAD OF 81
-A LARGE VARIETY OF MODEL CHANGES INCLUDING UNIQUE MODELS FOR UTHER , CAIRNE AND OTHER STORY HEROES
-REVAMPED WARCRAFT 3 CAMPAIGN WITH UPDATED AI , REBALANCED CAMPAIGN UNTIS SUCH AS ELVEN SWORDSMAN , TERRAIN CHANGES , RESTORED VOICE LINES , AND MORE (see notes folder for more details)
HOW TO INSTALL:
Follow these steps to install SagaCraft correctly 1-Open up REGEDIT by searching REGEDIT in the "START" menu 2-Search for HKEY_CURRENT_USER\SOFTWARE\BLIZZARD ENTERTAINMENT\WARCRAFT III 3-Click on WarCraft 3 Folder and keep it selected , right click on "NEW" 4-Choose DWORD 32-BITS and set its value to 1 5-Copy all files\folders in "MOD" folder and paste them in WarCraft 3 folder
GENERAL CHANGES:
-CORPSES LAST FOR 90 SECONDS
-HEAVY ARMOR REDUCES 10% OF PIERCE/SPELL DAMAGE
-FACTIONS SPELLCASTERS DAMAGE INCREASED FROM 8~14 TO 12~20 DAMAGE
-MAGIC DAMAGE DEALS 185% INSTEAD OF 200% AGAINST HEAVY ARMOR
-REDUCED COLLISION BY 16 FOR ALL UNITS (UNITS WITH 16 COLLISION HAD THEIRS REDUCED BY 6 ONLY) _______________________________________________HUMANS_______________________________________________
The Noble Human Alliance doctrine relies on versatility first and foremost the Alliance armies are a collection of different races putting their skills together to overcome their foe , the Humans bring well armored frontline soldiers , the Dwarves with their crafty technology turns their enemies to ashes , and the Elves call upon the magical powers of arcane magic to bring misery and destruction upon their foe , the Alliance require careful and well calculated cooperation between its Human , Dwarven , and Elven elements to achieve victory.
PALADIN
BLOODMAGE
FOOTMAN
KNIGHT
SPELL BREAKER
GRYPHON RIDER
SCOUT TOWER
ORB OF FIRE
-DECREASED ATTACK SPEED FROM 2.2 TO 2 (ATTACKS FASTER)
-INCREASED ARMOR FROM 4 TO 5
-RESURRECTION MANA COST DECREASED FROM 200 TO 150 MANA
-AGILITY GAIN INCREASED FROM 1 TO 2 PER LEVEL
-INCREASED HP FROM 420 TO 520
-INCREASED ATTACK FROM 12-13 TO 21-22
-INCREASED ARMOR FROM 2 TO 4
-INCREASED TRAINING TIME FROM 20 SECONDS TO 24 SECONDS
-DECREASED HP FROM 835 TO 800
-INCREASED ARMOR FROM 5 TO 6
-CHANGED ARMOR TYPE FROM MEDIUM TO HEAVY
-INCREASED ATTACK FROM 13-15 TO 26-28
-DECREASED ATTACK SPEED FROM 1.9 TO 1.5
-INCREASED GOLD COST FROM 215 GOLD TO 300 GOLD
-INCREASED WOOD COST FROM 30 WOOD TO 50 WOOD
-INCREASED LEVEL FROM 3 TO 4
-INCREASED GOLD COST 280 TO 350 GOLD
-INCREASED LINE OF SIGHT TO 2000 AT DAY AND 1500 AT NIGHT (MAX LINE OF SIGHT IS 1800)
The Savage Orcish Horde calls upon the brute strength of its melee warriors to win battles , the Horde armies backbone is formed by their melee warriors with everything else made to support these melee formations whether Grunts on foot or Raiders on wolfback the Orcish Horde is a thunderous force that crushes its enemies beneath its warriors savagery and formidable hand to hand fighting skills.
FAR SEER
GRUNT
HEADHUNTER
RAIDER
WIND RIDER
TAUREN
SPIRIT WALKER
SHAMAN
TAUREN TOTEM
-INCREASED STRENGTH GAIN FROM 2 TO 3 PER LEVEL
-INCREASED AGILITY GAIN FROM 1 TO 1.5
-FAR SIGHT COSTS 0 MANA
-CHANGED GOLD COST FROM 200 GOLD TO 160 GOLD
-REDUCED ATTACK SPEED FROM 1.6 TO 1.38
-INCREASED HP FROM 350 TO 375
-INCREASED RANGE FROM 450 TO 500 (APPLIES TO BERSERKER)
-HEALTH INCREASED FROM 610 TO 800
-EFFECTED BY BERSERK STRENGTH UPGRADE
-CHANGED ATTACK TYPE FROM SIEGE TO NORMAL
-CHANGED ARMOR TYPE FROM MEDIUM TO HEAVY
-ATTACK INCREASED FROM 23-27 TO 26-30
-ATTACK SPEED DECREASED FROM 1.85 TO 1.4 (ATTACK FASTER)
-INCREASED GOLD COST FROM 265 TO 285
-INCREASED HEALTH FROM 570 TO 650
-INCREASED ARMOR FROM 0 TO 1
-DECREASED ATTACK SPEED FROM 1.9 TO 1.7 (ATTACKS FASTER)
-TRAINED FROM TAUREN TOTEM INSTEAD OF SPIRIT LODGE
The horrific Undead scourge excels at swarming their enemies with overwhelming restless undead , the scourge relies on attrition to win battles by wearing their enemies down with shadowy spells , deadly plagues and limitless numbers the scourge drowns whoever opposes it with a unstoppable tide of undeath and corruption.
DEATH KNIGHT
DREADLORD
CRYPT LORD
ACOLYTE
GHOUL
ABOMINATION
FROST WYRMS
SKELETON WARRIOR
SKELETON MAGE
GHOUL FRENZY
-ARMOR INCREASED FROM 3 TO 4
- MAIN HERO ATTRIBUTE CHANGED FROM STRENGTH TO AGILITY -AGILITY GAIN INCREASED FROM 1 TO 2.5 -STRENGTH GAIN DECREASED FROM 2.5 TO 2
-MOVEMENT SPEED INCREASED FROM 270 TO 280 -CARRION SWARM MANA COST DECREASED FROM 110 TO 100 -MAXIMUM DAMAGE INCREASED FROM 300/600/1000 TO 400/700/1200 -VAMPIRIC AURA EFFECT INCREASED FROM 15%/30%/45% TO 20%/35%/50%
-INCREASED IMPALE DAMAGE FROM 50/80/110 TO 75/120/165 -INCREASED CARRION BEETLES NUMBER FROM 5 TO 10 -CARRION BEETLES ARE SUMMONED IN PAIRS OF 2 -INCREASED CARRION BEETLES HEALTH FROM 170/275/410 TO 180/300/450 HP
-INCREASED ATTACK FROM 9-10 TO 13-14 -INCREASED REGENRATION RATE FROM 2 TO 4 PER SECOND
-REDUCED GOLD COST TO 50 FROM 120 GOLD -INCREASED TRAINING TIME FROM 18 SECONDS TO 22 SECONDS
-DECREASED GOLD COST FROM 240 GOLD TO 200 GOLD -INCREASED HEALTH FROM 1175 TO 1200
-REDUCED ATTACK SPEED FROM 1.8 TO 1.5 (ATTACKS FASTER)
-INCREASED GOLD COST FROM 385 TO 485
-DECREASED ATTACK SPEED FROM 2 TO 1.2
-CHANGED ATTACK TYPE FROM PIERCE TO MAGIC
-INCREASES ATTACK SPEED OF GHOULS TO 40% (USED TO BE 25%)
The Elusive Night Elves are masters of slaying foes from far , unmatched in archery these mysterious nature protectors are devoted to protecting their lands from any unwelcome intruders using their skill in the arts of ranged combat and combining it with power over nature the Sentinels overwhelm their enemy not by sheer brute strength or numbers but by a storm of nature's wrath.
PRIESTESS OF MOON
WARDEN
ARCHER
HUNTRESS
DRUID OF THE CLAW
CHIMAERA
WATCHER
VIGIL
-INCREASED AGILITY GAIN FROM 1.5 TO 2.6 PER LEVEL
-REDUCED INTELLIGENCE GAIN FROM 2.6 TO 2 PER LEVEL
-INCREASED STRENGTH FROM 1.9 TO 2 PER LEVEL
-INCREASED STARTING AGILITY FROM 19 TO 24
-INCREASED STARTING STRENGTH FROM 18 TO 20
-INCREASED ATTACK FROM 21-31 TO 26-36
-INCREASED HEALTH FROM 550 TO 625
-DECREASED ATTACK SPEED FROM 2.05 TO 1.65 (ATTACKS FASTER)
-INCERASED HEALTH FROM 245 TO 310
-REDUCED ATTACK SPEED FROM 1.5 TO 1.3
-MOVED TO TIER 2 INSTEAD OF 1 (REQUIRES TREE OF AGES AND HUNTERS HALL)
-INCREASED WOOD COST FROM 20 TO 85
-INCREASED TRAINING TIME FROM 30 TO 50 SECONDS
-HAS THE ELUNE GRACE ABILITY (PIERCE DAMAGE REDUCED TO 100%)
-INCREASED HP FROM 600 TO 700
-INCREASED ARMOR FROM 2 TO 4
-INCREASED ATTACK FROM 16-18 TO 27-29
-INCREASED RANGE FROM 215 TO 250
-REDUCED ATTACK SPEED FROM 1.8 TO 1.4 (ATTACKS FASTER)
-BOUNCE DAMAGE REDUCTION FROM 50% PER BOUNCE TO 60% (MORE DAMAGE IS LOST PER BOUNCE)
-REDUCED ATTACK SPEED IN BEAR FORM FROM 1.8 TO 1.5 (ATTACKS FASTER)
-INCREASED ATTACK IN ELF FORM FROM 19-21 TO 33-40
-INCREASED GOLD COST FROM 330 TO 450
-TRAINED FROM THE ANCIENT OF WAR
-REQUIRES HUNTERS HALL
-COST = 140 GOLD
-ARMOR TYPE = HEAVY
-ARMOR = 2
-ATTACK SPEED = 1.1
-HAS ELUNE GRACE
-ITS A WATCHER UPGRADE THAT INCREASES BOTH LINE OF SIGHT AND HEALTH REGEN SPEED BY 2 HP PER SECOND
-COST 100 GOLD AND 125 WOOD
Oh my friend i bet you want another shot of this drink? hehe you liked it didn't you! well while i prepare another cup i will hand you this list of the various races of Azeroth and what they offered the warring factions you probably wondered what role they played in all this so i hope this answers your question , well take your time my friend i will get working on your drink.
FIRELORD
PITLORD
TINKER
ALCHEMIST
OGRE WARRIOR
FEL GUARD/BLOODFIEND/OVERLORD
-INCREASED AGILITY GAIN FROM 1.6 TO 2 PER LEVEL
-INCREASED SOULBURN DAMAGE FROM 100/225/375 TO 140/320/540
-INCREASED INCINERATE DAMAGE FROM 1/2/3 TO 2/4/6 , REDUCED MANA COST FROM 6 TO 5
-INCREASED VOLCANO DAMAGE PER BOULDER TO 200 INSTEAD OF 100
-CLEAVE ATTACK SPLASH DAMAGE INCREASED FROM 80% TO 90% (LEVEL 3)
-CLUSTER ROCKETS DAMAGE INCREASED FROM 8.75/16.25/25 TO 12.75/22.25/30
-HEALING SPRAY NO LONGER HEALS ENEMY UNITS
-ACID BOMB DAMAGE OVER TIME INCREASED FROM 5/10/15 TO 8/13/18
-INCREASED HEALTH FROM 400 TO 600
-INCREASED ATTACK FROM 14-15 TO 17-18
here is your drink , hope you enjoy it! oh whats this paper? its list for mercenaries available for hire throughout the vast lands of azeorth an Orc mailman used to deliver them his name was uthok or uthrok he stopped visiting our humble tavern few months ago , Tavern customers may hire few mercenaries to protect themselves when the war was still happening heh my friend check it out might be of interest for someone like you after all wandering alone in these lands can be quite dangerous and company is always welcome!
MERCENARIES:
LEVEL 1
LEVEL 2
LEVEL 3
LEVEL 4
LEVEL 5
LEVEL 6
LEVEL 7
LEVEL 8
LEVEL 9
LEVEL 10
-COSTS 85 GOLD AND 10 WOOD
-AVAILABLE AFTER 45 SECONDS OF THE MATCH STARTS
-NUMBER OF AVAILABLE RECRUITS INCREASED TO 5 ON ALL LEVEL 1 MERCS
-REPLENISH NUMBERS EVERY 5 SECONDS
-COSTS 100 GOLD AND 20 WOOD
-NUMBER OF AVAILABLE RECRUITS INCREASED TO 4 ON ALL LEVEL 2 MERCS
-REPLENISH EVERY 35 SECONDS
-COSTS 135 GOLD AND 25 WOOD
-NUMBER OF AVAILABLE RECRUITS INCREASED TO 4 ON ALL LEVEL 3 MERCS
-REPLENISH EVERY 50 SECONDS
-COSTS 165 GOLD AND 35 WOOD
-NUMBER OF AVAILABLE RECRUITS INCREASED TO 3 ON ALL LEVEL 4 MERCS
-REPLENISH EVERY 55 SECONDS
-COSTS 195 GOLD AND 45 WOOD
-NUMBER OF AVAILABLE RECRUITS INCREASED TO 2 ON ALL LEVEL 5 MERCS
-REPLENISH EVERY 70 SECONDS
-COSTS 215 GOLD AND 50 WOOD
-NUMBER OF AVAILABLE RECRUITS INCREASED TO 2 ON ALL LEVEL 6 MERCS
-REPLENISH EVERY 80 SECONDS
--COSTS 250 GOLD AND 50 WOOD
-NUMBER OF AVAILABLE RECRUITS IS 1
-REPLENISH EVERY 100 SECONDS
-COST 300 GOLD AND 100 WOOD
-NUMBER OF AVAILABLE RECRUITS IS 1
-REPLENISH EVERY 120 SECONDS
-COSTS 350 GOLD AND 150 WOOD
-NUMBER OF AVAILABLE RECRUITS IS 1
-REPLENISH EVERY 150 SECONDS
-COSTS 450 GOLD AND 150 WOOD
-NUMBER OF AVAILABLE RECRUITS IS 1
-REPLENISH EVERY 180 SECONDS
i hope you had a good experience my friend , the tavern of the rising sun will always welcome a pleasant face like yours!
-johnwar for various models including uther , cairne , rexxar , and more
-Aldeia for naisha icon
-Mouseketeer for vigil icon
-the huntress for few icons like the murloc huntsman icon or blood elf lieutenant
-mr goblin for most of the WarCraft 2 models used in the flashback scenes
-stonemaulMidget for the WarCraft 2 skeleton warrior model
-urkdrengi for lothar model
-loktar for various WarCraft 1 models
The author has only tested this mod on 1.26, but it's possible that 1.27 might work with this mod. Both versions use the same old MPQ format.
1.30+ won't work with this mod due to the gamefile structure change, obviously. Some of those mod's improvements were already done by Blizzard with higher patches like Spirit Walkers now being trainable at Tauren Totem.
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