- Joined
- May 25, 2021
- Messages
- 376
This is not a request!
This is a suggestion for all future unit models.
IMO, Sacrifice Animation would be useful.
Hope you guys keep it in mind for your next models.
For example:
Bases on Unstable Concoction ability we can create a sacrifice ability for Water Elemental to toss himself toward a friendly target NE buildings/ancients to heal it (building/ancient).
I would imagine the sacrifice animation looks like the Waveform ability of Morph (DOTA 1 & 2).
This is a suggestion for all future unit models.
IMO, Sacrifice Animation would be useful.
Hope you guys keep it in mind for your next models.
For example:
Bases on Unstable Concoction ability we can create a sacrifice ability for Water Elemental to toss himself toward a friendly target NE buildings/ancients to heal it (building/ancient).
I would imagine the sacrifice animation looks like the Waveform ability of Morph (DOTA 1 & 2).