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Sacred Grove - 1.0 -

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Pride of Guardians
[box]
The Sacred Grove was once peaceful and beatiful place.
It was guarded by the proudest night elves. But now,
it is infected by many inferior species, whose only wish
is to infest and destroy everything. They have to be
stopped or else it could mean a quick end to anything worthy.
[/box]

[box]
full

Statues of Cenarius
[box]
There are 2 Statues of Cenarius guarded by
sentinels. They attract sentries and fill their
hearts with rage and revenge. Also provide
additional income. If destroyed, infestors will
receive rewards and guardians will lost their
reinforcement support.
[/box][/box]

Map Info
[box]
5 Players (4 vs 1)
10 Green creep camps
7 Orange creep camps
9 Red creep camps
3 Shops
1 Laboratory
1 Tavern
1 Fountain of Health
1 Fountain of Mana
4 Expansion Mines

[/box]


Credits

I very appretiate the help of Bladewing, Jakubizdik and Murky.

Contents

Sacred Grove - 1.0 - (Map)

Reviews
deepstrasz
1. Avoid playing music through the sound channel. Use the other Play Music trigger. 2. I don't know, maybe use custom models for the grove protectors since Night Elves vs them look weird. 3. There isn't enough custom into all this. Monolith beast this...
Level 9
Joined
Dec 31, 2016
Messages
315
This is my first map I have ever posted here and so it is my first time doing description. I need some time to figure some things out. :D

Anyway, I will be very grateful for any criticism you can give me about my map.
 
Last edited:

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,856
1. Avoid playing music through the sound channel. Use the other Play Music trigger.
2. I don't know, maybe use custom models for the grove protectors since Night Elves vs them look weird.
3. There isn't enough custom into all this. Monolith beast this map hard. I suggest revamping the grove protecting player/race.
4. Not all Tavern heroes are available. Save the map with the latest melee patch (Map Properties).
5. The blue player doesn't really have space/room for xp gaining and if it does some other player(s) will be at a disadvantage.

Overall, needs more work as it's quite a simple altered melee map.

Awaiting Update.

=================================================

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Level 9
Joined
Dec 31, 2016
Messages
315
Thank you for reviewing my map!

1. Ok, I didn't know that. I will change it.
2 -3. I will try to do a whole new race for blue player, then. It will consist of treants and forest/wood kind of beasts.
4. Well...I didn't expect that can happen since I use 1.28.5 wc version. Will look into it.
5. I hope it will be enough to swap the positions between 2 expansion mines and red and yellow player.
 
[...]
2 -3. I will try to do a whole new race for blue player, then. It will consist of treants and forest/wood kind of beasts.
[...]

If you need some help to create a race for the blue player you can tell me. I never posted maps on The Hive Workshop, but it will not be long, and I'm a specialist to create new race with balanced units. :goblin_good_job:
 
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