Moderator
M
Moderator
Orcnet | 16:38, 05th Nov 2013 |
Wizard's Sacred Temple (Tested Version 1)
Overview: Gameplay "The map is wide which can be considered for structural expands in the game, although the map needs more easy creeps to take out, the main player location's creep camps are way overboard I suggest you reduce the difficulty." Terrain "Because of the map being too wide, you end up giving no environmental details throughout of it, especially the temple it looks very monotone." Management "Overall map can be usefu." Total Score: (Gameplay[x/5] + Terrain[x/5] + Management[x/5] / Total Score[15] * 50 + 50)
|