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- Dec 12, 2006
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As you may (or may not) know, there are not one, but TWO "post-apocalyptic" FPS'es with roleplaying elements: S.T.A.L.K.E.R: Clear Sky (and Shadow of Chernobyl) and Fallout 3. Now then, which one do you think is better, and why? Before you answer, make sure you have actually PLAYED both games, and make sure you don't take mods into account. We are comparing base games here, not mods.
I personally think Fallout 3 is a boatload of fail on it's own- the AI for combat is terrible, the combat itself is terrible, the animations for characters are terrible, the game doesn't run smoothly without .INI tweaking... However, I did get immersed in the world somewhat, and parts of it made me feel like I was part of an actual post-apocalyptic world... though those moments were few and in between.
S.T.A.L.K.E.R. is much better than Fallout 3 in all areas- graphics are MUCH better, the combat is fun-yet-tactical-and-realistic, and the level of immersion is overall higher than in Fallout 3. Oh, and it is so terribly challenging, actually forcing you to use tactics and the gray matter between your ears.
Edit: If you think both are equal, vote for both.
Edit2: Got this from a similar topic on another forum:
I personally think Fallout 3 is a boatload of fail on it's own- the AI for combat is terrible, the combat itself is terrible, the animations for characters are terrible, the game doesn't run smoothly without .INI tweaking... However, I did get immersed in the world somewhat, and parts of it made me feel like I was part of an actual post-apocalyptic world... though those moments were few and in between.
S.T.A.L.K.E.R. is much better than Fallout 3 in all areas- graphics are MUCH better, the combat is fun-yet-tactical-and-realistic, and the level of immersion is overall higher than in Fallout 3. Oh, and it is so terribly challenging, actually forcing you to use tactics and the gray matter between your ears.
Edit: If you think both are equal, vote for both.
Edit2: Got this from a similar topic on another forum:
This pretty much sums up my opinion.STLAKER is generally a much better game. It's the first non-strategy game I've seen where group-vs-group combat is taken seriously. (Well, Fallout 1 had some good moments in that respect too, but they were scarce.) Its level design is infinitely better than in F3 as wll. There is a wonderful sense of familiarity in STLAKER. When I played it, many of the locations reminded me of the places I've seen in real life. Fallout 3 levels are synthetic. DC is a maze, because devs wanted it that way. Wasteland is bunch of rocks, because otherwise running would be too boring - you wouldn't need to dodge obstacles.
STLAKER is mostly about shooting stuff, but at least the situations there have diversity and continuity. Let's say, you exploring an area. Suddenly, you hear radio communications of two groups engaged in combat. A military helicopter flies in. There is some shooting, then it's downed with an portable rocket launcher. You hear a smug comment by a leader of a group that shot it. Suddenly, you recall hearing about him in a nearest town. (You id him by the way other members of the group address him.)
Then, you hear a group of scientists begging for help on the radio. Apparently, they're the other group. The military helicopter was sent here for their sake. It's night time. You're on an abandoned train station. You have no idea what the heck is happening, or where exactly those people are.
Suddenly, there is a bunch of flashlights appearing from a train cart, and a bunch of bluets flying your way. You're throwing a grenade, running to the gap between two other carts for cover, trying to confuse the enemy. They flank you, you kill the suckers anyway, move forward. Past a couple of trains, there is an open area. You see a bunch of people on the edges shooting in one direction. There is also a smaller group, cornered, shooting back. People move, people take cover, people die. Nobody pays attention you, so you manage to snipe most of the bad guys in your proximity.
You get to the scientists, there are two left. Bad guys send in the reinforcements. You're out of grenades. The second scientist dies... Etcetra. The situation evolves.
Where is the stuff like that in Fallout 3?! You spray enemies with bullets and they die... eventually. There is no intensity, there is no continuity. One situation can be replaced by another, but they don't evolve.