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S-Hero Defence v1.04

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Chose one from a total of 9 heroes, but bare in mind that the combination of heroes that you and your teammates pick can have a great impact later on in the game. Defend your castle from the incoming forces and , after the enemy stops attacking, take the fight to them by assaulting the enemy's base. The objective of the map is to kill 5 bosses without losing your castle. Truely powerful items(Unique Items*) can be earned by killing bosses. Protect your teammates as much as you can because if they die you will lose gold too.

*Unique Items can be upgraded using gems.
** Also read the Map Info (F9)

Keywords:
Hero Defence , Castle , Challange , Siege , RPG , Team , Teamwork , S-hero
Contents

S-Hero Defence v1.04 (Map)

Reviews
Vengeancekael: Private Message Date: 2011/Oct/30 19:53:50 Reasons: Memory Leaks are not destroyed: Leaks tutorial Poor and lacking terrain: Terrain Tutorial The triggers are inefficient: Triggering Tutorials Other: Check out the tutorials...

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Moderator

Vengeancekael: Private Message
Date: 2011/Oct/30 19:53:50

Reasons:
Memory Leaks are not destroyed: Leaks tutorial
Poor and lacking terrain: Terrain Tutorial
The triggers are inefficient: Triggering Tutorials


Other:

Check out the tutorials section: Tutorials
Check out the Map Development Section: Map Development Section
Check out the World Editor Help Zone (Trigger issues, object editor, overall WE issues): WE Help Zone

Comment: *None of the memory leaks are destroyed
*The terrain is too random, too many blizzard cliffs spammed around and the doodads you've used don't make a lot of sense, like sunken ruins doodads on undead tiles? You can clearly see that the terrain's quality is too low
*Also you should try to stick to one map type (is it mainly rpg/defense/...)
Admin Contact - Resource Moderation - Rules
 
*None of the memory leaks are destroyed
*The terrain is too random, too many blizzard cliffs spammed around and the doodads you've used don't make a lot of sense, like sunken ruins doodads on undead tiles? You can clearly see that the terrain's quality is too low
*Also you should try to stick to one map type (is it mainly rpg/defense/...)

Check out the links in my moderation above.
 
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