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RunicRhinOx.blp

Submitted by Daenar7
This bundle is marked as approved. It works and satisfies the submission rules.
Update: now optimized for the NoRider Version, so it will correctly overwrite both Kodos, the one with the drummer and the pack kodo.

[​IMG]

[​IMG]

The texture reskin was fine, i think, but there were some very hard spot, even if the skin itself is 512 pixel wide there were some streched and blurred areas. There are also a couple of polygons in the kodo legs meshes that don't use the proper texture area. Luckily they are not so noticeable.

The Runic Race family enlarges with this war beast, so now there are 3 units and 2 heroes.

There may be another war beast, as i said in the last skin comment, an armored mammoth perhaps.
The worker unit will likely be a reskin of the human worker (who can use the militia skill and take runic weapons and armor to defend his city).
The strenght hero will be a reskin of the Tauren Chief, the Paladin (assault) or the Beast Master, or perhaps i will reskin all three because my mother allowed me.
Other units are already in development.
An icon set will come with the units in the future and maybe also buildings.

---
My skins are a public resource but, please, credit me if you use them in your custom maps/campaigns/models/projects of all sort. Thank you.

Keywords:
kodo, beast, orc, runic, barbarian, wooly, rhino
Contents

RunicRhinOx.blp (Texture)

Reviews
Moderator
22:09, 23rd Apr 2014 Kwaliti: Another badass skin.
  1. 22:09, 23rd Apr 2014
    Kwaliti:

    Another badass skin.
     
  2. Heinvers

    Heinvers

    Arena Moderator

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    It looks great but the only area that bothers me is that guy.
    Too bad that the rhinoX's hair looks so stretched and blurred on the model.
    As you said some areas are blurred/not your fault, I'm sure you did the best you could with it.
    -----------
    A tauren chieftain skin would be good for the next.]
     
  3. Daenar7

    Daenar7

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    The texture of the body of the drummer is so tiny and lowres, and his head is essentially a cube with no definition. Of course it was made because all the attention of the viewer would entirely directed on the kodo.

    At first i wanted to work on a double res texture, 1024x512 to maintain a good definition, but it was to much KB, i needed balance between quality and file weight.
     
  4. Heinvers

    Heinvers

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    Now this is up to you: you could also post a 1024x512 version for those who would want it and attach it next to your resource.
    ---------------------
     
  5. lord_Turin

    lord_Turin

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    the close up pictures look a wierd.

    but the gameplay view looks really nice!
    and thats the way it will be used most.

    the entire serrie of skins gives me a Wildling from ASOIAF feeling, pretty awesome!
     
  6. chr2

    chr2

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    Great work on this one. It fits very well with the rest of the pack (more than I think the mammoth would have :p). The fur looks amazing on the texture; it's a shame it loses some of the detail in-game. Anyway, looking forward to see what you come up with next!
     
  7. Misha

    Misha

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    humm.. not really liking the fur.. as it looks pretty cool but it totally gets.. 'lost' on the model itself.. wonder if it being white would feel better, or any natural, but high-contrasting fur color
     
  8. iwillhugyou

    iwillhugyou

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    Great for an rpg map.
     
  9. Kyrbi0

    Kyrbi0

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    Lookin' good. Keeping up.
     
  10. Sellenisko

    Sellenisko

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    Awwww, thats awesome!
     
  11. sonofjay

    sonofjay

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    Amazing skin.
     
  12. GreeN!X

    GreeN!X

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    I don't like the albino guy but his ride is just bad f'in ass.
     
  13. vincilios

    vincilios

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    Kodo looks nive, but that guy... ahm can be better.
     
  14. Orcnet

    Orcnet

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    This is so badass.
     
  15. knight820

    knight820

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    It really looks nice! And +rep to you for making this skin alive.
     
  16. Footman16

    Footman16

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    Hmmm, the texture path replaces the riderless Kodo, not the Kodo Beast.
     
  17. Daenar7

    Daenar7

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    I have it on the editor right now and for me the path replaces both.
     
    Last edited: May 26, 2014
  18. Footman16

    Footman16

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    That's strange... I'll see if I can fix it myself.
     
  19. Daenar7

    Daenar7

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    Strange thing really, one of the 144 downloaders would have told me.
    I checked now the Model Viewer and both Kodo Beast and Riderless Kodo share the same texture so, when you import the RhinOx using the textures\kotobeast.blp , they will both overwritten.
    Honestly i didn't even know the texture rewrites the riderless kodo too, i could fix the skin a little to fit properly, the cargo lacks some textures for example. I guess i have to thank you for indirectly letting me notice that.