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RunicRhinOx.blp

Update: now optimized for the NoRider Version, so it will correctly overwrite both Kodos, the one with the drummer and the pack kodo.





The texture reskin was fine, i think, but there were some very hard spot, even if the skin itself is 512 pixel wide there were some streched and blurred areas. There are also a couple of polygons in the kodo legs meshes that don't use the proper texture area. Luckily they are not so noticeable.

The Runic Race family enlarges with this war beast, so now there are 3 units and 2 heroes.

There may be another war beast, as i said in the last skin comment, an armored mammoth perhaps.
The worker unit will likely be a reskin of the human worker (who can use the militia skill and take runic weapons and armor to defend his city).
The strenght hero will be a reskin of the Tauren Chief, the Paladin (assault) or the Beast Master, or perhaps i will reskin all three because my mother allowed me.
Other units are already in development.
An icon set will come with the units in the future and maybe also buildings.

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My skins are a public resource but, please, credit me if you use them in your custom maps/campaigns/models/projects of all sort. Thank you.

Keywords:
kodo, beast, orc, runic, barbarian, wooly, rhino
Contents

RunicRhinOx.blp (Texture)

Reviews
22:09, 23rd Apr 2014 Kwaliti: Another badass skin.
Level 22
Joined
May 12, 2013
Messages
120
The texture of the body of the drummer is so tiny and lowres, and his head is essentially a cube with no definition. Of course it was made because all the attention of the viewer would entirely directed on the kodo.

At first i wanted to work on a double res texture, 1024x512 to maintain a good definition, but it was to much KB, i needed balance between quality and file weight.
 
Level 25
Joined
Jun 3, 2008
Messages
3,858
Great work on this one. It fits very well with the rest of the pack (more than I think the mammoth would have :p). The fur looks amazing on the texture; it's a shame it loses some of the detail in-game. Anyway, looking forward to see what you come up with next!
 
Level 22
Joined
May 12, 2013
Messages
120
Strange thing really, one of the 144 downloaders would have told me.
I checked now the Model Viewer and both Kodo Beast and Riderless Kodo share the same texture so, when you import the RhinOx using the textures\kotobeast.blp , they will both overwritten.
Honestly i didn't even know the texture rewrites the riderless kodo too, i could fix the skin a little to fit properly, the cargo lacks some textures for example. I guess i have to thank you for indirectly letting me notice that.
 
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