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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Runic TD v1.5a

Submitted by .Talon
This bundle is marked as approved. It works and satisfies the submission rules.

Runic TD


Introduction



Runic TD is a mazing TD where you can create and combine runes.
There are 6 standard rune types which have all their own research what is needed
to build and upgrade them.
Runes can be upgraded at research level 4, 9 and 15.
You will get 1 research point each round and start with 3 points at the beginning.

Combining



To combine runes you need two runes of the same upgrade level.
Runes must already be upgraded once to combine them
(upgrade for research level 4).
Combined runes can also be upgraded, with the same result as combining
upgraded runes.
There are also some combinations, that can be combined again to create a new
rune!
You can see all possible combinations ingame.

Features



This TD has 3 Modes (Standard, Race and Survival)
with 6 difficulties.
In standard and race mode, you have to fight against 40 Waves of Enemies,
of which each 6th level is air, and each 10th a boss level (so 30 is an air boss!).
In survival mode, there will be no bosses.
There is also a random mode, where all researches will be random.


Credits:

Icons by:

Darkfang,
CRAZYRUSSIAN,
Anachron,
KelThuzad,
Mr.Goblin,
SkirK, and
WILLTHEALMIGHTY.


Please rate and comment.

Updates

v1.1

-Fixed spelling of some words
-Fixed infernal food bug
-Added a new rune combination


v1.22

-Added a random research mode
-Flying enemies are now targeted as air units
-Ka runes are now only air attacking runes
-Increased HP of air units a bit
-AoE of Rampage and Cold Winter changed to 700
-Rampage has now 2 levels
-Corrected some tooltips


v1.22b

-Fixed Infernal bugs of EsOth upgrades
-Corrected AoE of EsOth
-Trading Ressources in Allies Window disabled


v1.25

-Added a new Triple Rune
-Upgrades of EsKa Rune are now autocasting
-Changed attack speed increase of Cold Winter
-Changed damage increase of Rampage
-EsTo runes now have a lower stun chance
-Changed model of EsKa runes


v1.3

-Added a new Hexagram
-EsKaTo tooltip fixed
-Rampage damage increase fixed
-KaOth can now attack air


v1.3a

-Fixed Memory Leaks


v1.5

- Fixed Hexagram EsKaraElToth
- Modified round texts
- This map is no longer protected


v1.5

- Fixed Inventory Problems
- The game starts now correctly if
there is no red player



Keywords:
Runes, TD, Maze
Contents

Runic TD v1.5a (Map)

Reviews
Moderator
23:19, 31st Jul 2010 ap0calypse: Approved
  1. 23:19, 31st Jul 2010
    ap0calypse: Approved
     
  2. EMPerror

    EMPerror

    Joined:
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    could use a better description, but im gonna test it anyways cause it looks ok ^^
     
  3. Goatmilk

    Goatmilk

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    I beat it yesterday on the easist mode there is, looks like a promising map. I didn't know about the "refresh emtpy rune" thingy (forgot its name) until really late, but it's really helpful for all those empty slots you get from combining. ^^ I dont remember finding any bugs, but I do remember leaking a bunch of mobs in the earlier levels but buying lives is really really cheap - esp. in early levels where gold is well, useless pretty much. Oh right, one thing: Life is spell liVes when there's more than one, whereas your descrip. says liFes instead.

    Fun map overall, reminds me of Gem td but it's still pretty far from that map. Good work.
     
  4. kekeke

    kekeke

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    first time i tried it i had a bug, the "food" became 67/50 and i couldn't construct any towers. I had the poisons / fire and oth runes and lots of towers that spawn minions.
    I tried it again with different tower and i could finish the game. Some runes are used more often for runewords then others, i hope you'll add more combination. Also the upgraded version of the runes looks too much like the unupgraded one.
    its a nice map
     
  5. .Talon

    .Talon

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    food bug fixed and lives are now spelled correctly.
     
  6. Anachron

    Anachron

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    Nice, you gave credits.

    I might check it out later.

    Just one thing:
    Could you please post screenshots and a better description?
     
  7. X-OMG-X

    X-OMG-X

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    Looks cool. Will chech it out.
     
  8. .Talon

    .Talon

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    updated the description.
    I hope its better now.
     
  9. Anachron

    Anachron

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    I played it! :D Its kewl. Also the survival is really hard! Got it to level 30 something,...

    I really like this TD. Also, its kind of less tower / spells it seems.
     
  10. twist_1337

    twist_1337

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    add some special like save points or something :)
    but ye i like it !
     
  11. meester

    meester

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    i found a bug in the last version (not in .99)

    a snake attack my tower at the beginning of my maze (after first air lvl), here a screenshot :

    http://img177.imageshack.us/i/wc3scrnshot103009140507.jpg/

    i'm red player

    in green, it's the way of the wave
    in red the tower (only sha)
    in blue the tower wich are attack by the snake
     
  12. EMPerror

    EMPerror

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    ok, it is a fun game and i really like the combinations mechanics and stuff. However i have some complaints...

    at the end, there is only one tower which deals reasonable damage and is reasonable to get it. That is the hexagram. So in the end, it is all about getting attack speed towers, hexagrams and slow. I think you should get more ultimate towers.

    Otherwise, great game, gets a 5/5 :)
     
  13. .Talon

    .Talon

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    Thanks for all the feedback :cgrin:

    I will going on improving the map and there will be some new towers soon,and also some ultimates.
    But ultimates need different researches so you can't get two researches on max
    to get the highest upgrade of 2-rune-combinations which can be powerful, too.

    Maybe you placed the tower while the snake was in it?
    Normally creeps should not attack towers and i don't know why they should else and it doesn't look like they are blocked by towers in your screen.
     
  14. franek

    franek

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    Bug?

    Found bug perma infernals it was anoying bug LastReplay
     
  15. .Talon

    .Talon

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    fixed
     
  16. darkChaos23

    darkChaos23

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    Difficulty is a little bit on the high side?Mob hp scales up rather quickly and random mode basically = suicide since you need 4 upgrades before you could actually do something, would prefer if the upgrades allowed step by step increment of the effectiveness of the said runes. Also gold ends being largely used for buying extra life, would've preffered if the gold was spent on developing your maze/towers/research.

    Overall descent map, could use some balancing and additional runewords, well nothing else to be said that hasn't already been said.
     
  17. anteatereater

    anteatereater

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    comments about v1.25:
    • major bug: damage aura from ShaElTorath is providing 15x damage and not 15% bonus damage. runic hexagram for example, is receiving +13215 bonus damage.
    • speed aura from EsKaraOth does not provide itself with the aura. not that the damage from that tower is very significant, but it would be more accurate to let that aura go to everything in 700 range. likewise, ShaElTorath does not receive its own damage aura.
    • EsKaTo does not show a proper tooltip for the armor reduction. to be exact, its tooltip changes to gibberish after every cast.
    • KaOth does not attack air. is this intentional? if yes, it needs to have a warning in its description.
    • the tooltip for the Ka rune upgrade needs to be edited for spacing.

    keep up the good work :) i enjoy this map for the wide variety of combinations!
     
    Last edited: Nov 22, 2009
  18. anteatereater

    anteatereater

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    v1.13a solved that bug that happened at the start of the game when it wouldn't start (or at least I havent encountered it yet) which is great!

    I found a few things so far:
    • Ka Rune deals 196-198 dmg and pwns air :)
    • Others can see my builder's inventory (Player Red), but I can't see theirs
    • The hexagram with Carrion Nova has the remove rune button

    I've been hosting the map a lot and come across repeated noobish complaints. Many of them do not figure out to upgrade El and spend all their lumber for the round. And those that do don't manage to build attacking towers in time for the mobs to arrive. Maybe you can give a text warning or try the following:
    • Text warning: Each round begins immediately once you spend ALL your lumber.
    • For the first round, give a time gap for them to build glyphs and upgrade

    There's always a player who just waits forever thinking the mobs are stuck
     
    Last edited: Mar 10, 2010
  19. .Talon

    .Talon

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    Thanks :D Fixed all Carrion Hexagram issues.
    I have never experienced this, always worked for me...
    Do you have this problem always or only once?