• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Ruins UI

This bundle is marked as high quality. It exceeds standards and is highly desirable.
For Hawkwing.
Comments always welcome! Enjoy.

Keywords:
Naga, Ruins, UI, Atlantic, Sea, Mayan, Aztec, Tribe, Water, bananaHUNT
Contents

Human UI TimeIndicatorFrame (Texture)

Ruins UI Inventory Cover (Texture)

Ruins UI Tile01 (Texture)

Ruins UI Tile02 (Texture)

Ruins UI Tile03 (Texture)

Ruins UI Tile04 (Texture)

Reviews
07:39, 25th Mar 2009 Hawkwing: You, of course, realize that I'm against copy and paste, but, due to a little discussion we had in the Mod's Lobby, I'll make an exception for this one.
Footman16
Merged all the separate parts into one High Quality bundle!
07:39, 25th Mar 2009
Hawkwing: You, of course, realize that I'm against copy and paste, but, due to a little discussion we had in the Mod's Lobby, I'll make an exception for this one.
 
The border on the right is not finished; it looks like it's been cut or something (just black).

EDIT: converting tile04 to .tga didn't make it better as setting the path to .blp made it look like thick green lines. Leaving the path with .tga shows the original human UI...

EDIT 2: OK, followed your guide in this post:
HumanUITile04.BLP
and finally done it!

What would be nice is for the feathers to look Couatl related and the time UI is pretty hard visible especially at night (the blue is hardly differentiated from the lightened circles).

4/5.

By the way, these parts should be bulked into one resource pack.
 
Last edited:
I have a question; when I unzipped the file, it downloaded as a Bpl file. I changed the extension to Mdx and nothing happened, I replaced the files in the asset manager and still nothing. How do I fix this from the module tab, in which section?
 
The border on the right is not finished; it looks like it's been cut or something (just black).

EDIT: converting tile04 to .tga didn't make it better as setting the path to .blp made it look like thick green lines. Leaving the path with .tga shows the original human UI...

EDIT 2: OK, followed your guide in this post:
HumanUITile04.BLP
and finally done it!

What would be nice is for the feathers to look Couatl related and the time UI is pretty hard visible especially at night (the blue is hardly differentiated from the lightened circles).

4/5.

By the way, these parts should be bulked into one resource pack.
My son is making his own naga map and is having the same exact trouble with UITile04, how do we fix it?
 
Back
Top