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RPG Trigger help

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Jun 13, 2014
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hey guys ive created a massive RPG project (its getting near completion)
on release of the first version it will have 8 classes and a new zone for every 5 levels (total of 7 open world zones and 6 dungeons ) each dungeon will have scripted fights as well.

However i need someone or a few people who would be willing to help me with some systems. Id prefer if they were done with triggers so that my simple mind can edit them as needed but if not that's fine we can communicate together over skype if it is more complicated.

Things i really need help with

-A Save / Load system

-A loot table system that allows drop % and the chance to drop nothing.

-A respawn system for creep camps

-an Equipment System that doesn't allow you to equip two of the same things and if possible has class restrictions.
I'll accept anything but this is my dream system. :p
Item types are:
Main Handed - Weapon (Crusader, Berserker, Mage Knight, Shadow Knight, Trickster)
Main Handed - Staff (Priest, Necromancer, Enchanter, Shaman, Arcanist)
Off Handed - Weapon (Shadow Knight, Berserker)
Two Handed (Shadow Knight, Berserker)
Shield (Mage Knight, Crusader)
Off Handed - Relic (Priest, Necromancer, Enchanter, Shaman, Arcanist)
Off Handed - Throwing Knives (Trickster)
Helm - Plate (Shadow Knight , Mage Knight , Crusader)
Helm - Leather (Shadow Knight , Trickster, Berserker)
Helm - Cloth (Necromancer, Arcanist, Shaman, Cleric, Enchanter)
Chest - Plate (Shadow Knight, Mage Knight , Crusader)
Chest - Leather (Shadow Knight , Trickster, Berserker)
Chest - Cloth (Necromancer, Arcanist, Shaman, Cleric, Enchanter)
ring (All)
necklace(All)
boots (All)
gloves (All)


Anyone who helps me will be considered an equal partner in the project and given full credits :D
 
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Level 4
Joined
Jun 13, 2014
Messages
77
There are plenty of systems on spell section, why not using some instead?

I couldnt find any that did what i wanted or were easy enough for me to alter as im just coming back and only remember basic triggering.

Edit: btw your map inspired me to make a map again :)
 
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