- Joined
- Jun 26, 2014
- Messages
- 497
I want to make RPG items that have different slots like main hand, off hand, chest, head ect. ...
For my main hand I have set all items to be level 4. So if any items are main hand items their level is ''4''.
Why is the following trigger not working? How do I fix it?
For my main hand I have set all items to be level 4. So if any items are main hand items their level is ''4''.
Why is the following trigger not working? How do I fix it?
-
Mainhand 4
-
Events
- Unit - A unit Acquires an item
-
Conditions
- (Item level of (Item carried by (Triggering unit) in slot 1)) Equal to 4
- (Item level of (Item carried by (Triggering unit) in slot 2)) Equal to 4
- (Item level of (Item carried by (Triggering unit) in slot 3)) Equal to 4
- (Item level of (Item carried by (Triggering unit) in slot 4)) Equal to 4
- (Item level of (Item carried by (Triggering unit) in slot 5)) Equal to 4
- (Item level of (Item carried by (Triggering unit) in slot 6)) Equal to 4
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Item level of (Item being manipulated)) Equal to 4
-
Then - Actions
- Hero - Drop (Item being manipulated) from (Triggering unit)
- Player Group - Add (Owner of (Triggering unit)) to PlayerGroup[1]
- Game - Display to PlayerGroup[1] for 10.00 seconds the text: You can only carry ...
- Player Group - Remove (Owner of (Triggering unit)) from PlayerGroup[1]
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events