- Joined
- May 21, 2006
- Messages
- 323
I am creating a RPG map for multiplayer.
I used Bribes damage system so I can modify Normaldamage/Spelldamage/Criticalstrike/Dodge/Resist/etc
Heroes and Units have Attackdamage/Armor/Strength/Agility/Intelligence/etc as Variables which can be read with a cool Multiboard-Menu System but now as I am developing the map further and further it was a bad Idea to use almost only loop Triggers to perform the actions ^^ Can someone show me a better and leaklesser system to Modyfy Stats and Multiboards
I use only Looptriggers to show all Integers and Reals in Multiboard to show them directly then they change. There is no other RPG map I can take as an example with a equal system so if someone has an unprotected map would be cool ^^
I used Bribes damage system so I can modify Normaldamage/Spelldamage/Criticalstrike/Dodge/Resist/etc
Heroes and Units have Attackdamage/Armor/Strength/Agility/Intelligence/etc as Variables which can be read with a cool Multiboard-Menu System but now as I am developing the map further and further it was a bad Idea to use almost only loop Triggers to perform the actions ^^ Can someone show me a better and leaklesser system to Modyfy Stats and Multiboards
I use only Looptriggers to show all Integers and Reals in Multiboard to show them directly then they change. There is no other RPG map I can take as an example with a equal system so if someone has an unprotected map would be cool ^^