As the thread says...is it possible for example:
hero used skill(A) -> show multiboard(A)
hero used skill(B)-> show multiboard (B)
hero used skill(C)-> show multiboard(C)
hero used skill(A) when multiboard(C) was up - > show multiboard(A) ...etc.
hmm my idea using GUI is like this:
(1)
map initializes
set skill (A,B,C) as variable (x,y,z)
create multiboard(A,B,C)
set multiboard(A,B,C) as (a,b,c)
hide multiboard(A,B,C)
2)
a unit begins a cast
cast equal to skill(A)
hide last board that was created
show multiboard(A)
etc ...
i didnt tested yet but im almost sure that this is going to fail any idea to fix?
-does setting the multiboard as the map begins guarantee the data getting stored or do i have to set the multiboard a variable again before i cast another skill?
-what action with multiboards leaks?
Im a GUI user! (someone told me that this is impossible without jass is it true?)
hero used skill(A) -> show multiboard(A)
hero used skill(B)-> show multiboard (B)
hero used skill(C)-> show multiboard(C)
hero used skill(A) when multiboard(C) was up - > show multiboard(A) ...etc.
hmm my idea using GUI is like this:
(1)
map initializes
set skill (A,B,C) as variable (x,y,z)
create multiboard(A,B,C)
set multiboard(A,B,C) as (a,b,c)
hide multiboard(A,B,C)
2)
a unit begins a cast
cast equal to skill(A)
hide last board that was created
show multiboard(A)
etc ...
i didnt tested yet but im almost sure that this is going to fail any idea to fix?
-does setting the multiboard as the map begins guarantee the data getting stored or do i have to set the multiboard a variable again before i cast another skill?
-what action with multiboards leaks?
Im a GUI user! (someone told me that this is impossible without jass is it true?)
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