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RPA 3.5

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
RPG Arena (RPA) 3.5 Reforged

It's map in arena genre features unusual gameplay, good location design, unique heroes and high replay value.
Players are divided into two teams, each of which has a certain time to level up the hero in beautiful locations, buy items, and after a while all the players are teleport to the arena, where they can fully demonstrate their skills.


Official map website: www.rpa-arena.world
Discord: Join the RPG Arena (RPA) Discord Server!
Youtube: RPG Arena
Help to the project:
DonatePay: https://donatepay.ru/don/413395
Skrill (sending to an email address: [email protected])


Changelog:


  • Continued work on adapting the map to Reforged
  • Changed the characteristics of absolutely all creeps on the map, added some new ones, removed some old ones
  • Incorrect order of abilities of "Anti-Mage" is fixed
  • Changed the location of the "Lightning Whirlwind" icon at the "Phenomenon" to the correct one
  • Hero "Barbarian" now does not weaken before hitting the arena
  • Slowed down the growth rate of the levels of the hero
  • Slightly reduced the amount of gold for killing creeps
  • Slightly increased start health of all heroes
  • The item "Arcana Shield" is weakened, it absorbs 1 point of damage in 1 point mana
  • The item "Axe" now gives +7 attack, crit multiple reduced from 1.5 to 1.3
  • The item "Barbarian Axe" reduced the chance of crit to 10%, the crit multiple itself is reduced to 1.5
  • The item "Madman's Axe" reduced the chance of crit to 10%, the crit multiple itself was reduced to 2.0, the price increased by 700 coins
  • The item "Ring of the master" now increases the all stats on +35
  • The Midas Sword item now affects level 5 creeps
  • "The will of the mountain gods" at the "Mountain King" now always consumes 30 points mana at all levels
  • "Bombers" "Buckshot" now consumes much less mana
  • A separate location has been allocated from the "Mountains" location and named "Magic Valley" with a teleport




  • Continued work on adapting the map to Reforged
  • Fixed description of "Ice Arrows" at "Ice Troll"
  • Incorrect order of abilities of "Anti-Mage" is fixed
  • The "Skullcrusher" item has been weakened, now stuns heroes for 0.5 sec, and not 1 sec., As it was before
  • Weakened "Strength of Love" by "Goblin Cupid" Duration: 1/1.25/1.5/1.75/2/2.25/2.5
  • Weakened "Arrow of Love" from "Goblin Cupid" Duration(heroes): 1/1.25/1.5/1.75/2/2.25/2.5
  • Changed the "Prayer" ability of the "Priest". Now it affects all friendly units within 1000AOE
    and lasts 1 / 1.5 / 2
  • Changed the “Network” ability of the “Battle Troll”: Duration (heroes): 1.5/1.75/2/2.25/2.5/2.75/3
    Duration (creeps): 3/3.5/4/4.5/5/5.5/6, Сooldown: 15
  • "Spider Queen" "Web" changed: Duration(heroes): 1.5/1.75/2/2.25/2.5/2.75/3, Сooldown: 15
  • Changed ability "Shield of the ancients" of "Shaman": Duration: 1.5/1.75/2/2.25/2.5/2.75/3, Сooldown: 15
  • Changed "Roots" ability of "Druid": Damage: 40/50/60/70/80/90/100
    Duration (heroes): 3, Duration (creeps): 6
  • Changed "Raven Flock" ability on "Druid": Damage: 5/8/11/14/17/20/23
  • The number of mana consumed by the "Branched Lightning" ability of "Thunderer"
  • Strengthened "Druid's" "Bear" ability
  • The hero "Minotaur" ability "Bull power" is enhanced, increased radius and chance of use (30%)
  • "Shield of Valor" item changed, duration reduced from 5s to 3s, cooldown reduced from 35s to 30s
  • "Miner" ability on all items now gives + 15% movement speed in mines, rather than 25%
  • "Cloak of Shadows" now grants invisibility for 10 seconds, not 15
  • "Bow of Winds" now lasts 5s, not 15s and recharges 20s, not 30s
  • The "Arcana Shield" item weakened now absorbs 1.5 points damage per unit mana
  • "Dragon Heart" item now costs 150 coins less, but deals 20 points damage, not 30
  • The item "Axe of Madness" is now valid for 3s, not 5s



  • Continued work on adapting the map to Reforged
  • The hero "Barbarian" could use the ability "Blow of Fury" on himself. This is fixed.
  • The hero "Barbarian" in the description of the ability "Mighty Blows" indicated a miss chance of 23%, but in fact it was 15%,
  • this is fixed and now the miss chance is really 23%
  • Fixed many errors in the descriptions of items, abilities and interface
  • Added presets for the duration of the game in the choice of mods ("fast", "normal", "long", "epic")
  • FullHD looading screen added
  • The Battle Troll is now automatically selected when the duration of the "Berserker" ability passes
  • and a message appears when it cannot be selected
  • "Dragon Heart" item now costs 150 coins more
  • The item "Barbarian Axe" now requires only one axe to assemble, but costs more.
  • The item "Skullcrusher" now requires only one hammer to assemble, but costs more.
  • The hero of "Lord of the Forest" has a reduced speed, but an increased starting health reserve.
  • The hero of "Lord of the Forest" has slowed the recharging of "Guard Owl" to 400 seconds.
  • Hero "Mashrom Man" accelerated reloading ability "Spores" from 60 sec to 25 sec
  • Hero "Mushroom Man" has changed the ability "Acid swamp", reload is not 80sec, But 50sec, Damage 10% / 15% / 20%
  • The hero "Thunderer" three times increased ability "Branched Lightning"
  • Eating 5 trees from the hero of the "Defender of the Forest" now gives + 50hp, not 25hp.
  • The hero "Necromancer" reinforced "Cemetery", he added + 10/13/16 protection
  • The hero "Necromancer" reinforced skeletons, they added resistance to ranged attacks
  • The hero "Necromancer" has an enhanced Essence ability: HP (%) 50/55/60/65/70/75/80
  • The "Spider Queen" hero has intermediate values for the spider web ability: Duration (heroes): 2 / 2.5 / 3 / 3.5 / 4 / 4.5 / 5
  • Duration (creeps): 3 / 3.5 / 4 / 4.5 / 5 / 5.5 / 6
  • The hero "Battle Troll" has intermediate values for the ability of the Network: Duration (heroes): | r 2 / 2.5 / 3 / 3.5 / 4 / 4.5 / 5
  • Duration (creeps): 3 / 3.5 / 4 / 4.5 / 5 / 5.5 / 6
  • Hero "Shaman" has intermediate values added to the ability "Shield of the Ancients": Duration: 2 / 2.5 / 3 / 3.5 / 4 / 4.5 / 5
  • Hero "Druid" summoned bear stronger
  • The item "Axe of Madness" has been weakened, now increases attack speed by 100%, and not by 150%, and the damage taken
  • increases by 100%, not by 50%
  • A Golem summoned by the "Mechanism" can now deal a crushing blow, which deals 200 damage and stuns
  • the enemy for 2/3 seconds.
  • Rune of Battle now increases attack power by 25% instead of 50%
  • Rune of Defense now increases protection by 5s, and not by 10
  • Rune of Healing now restores 25% of HP, instead of 50%
  • Wind Rune now increases attack speed by 25%, not 30%, and movement speed by 15%, not 30%







    • Creeps killed by the "Sword of Midas" did not respawn
    • The creeps killed by the Necromancer "Corpse Explosion" ability did not respawn.
    • Creeps resurrected by the ability to "Revive the skeleton" of the "Necromancer" did not respawn
    • A message is displayed to the player who has not spent the points of the characteristics and wants to leave the base
    • Work continued on adapting the map to the reforged (scenery on locations was changed, model scaling was fixed)
    • "Swamp golems" in the "Swamps" location replaced by "Morlocks" level 6






    • The map is now Reforged friendly. Bugs that arose in Reforged were fixed, new models were correctly scaled, models of heroes and monsters were replaced with more suitable ones, the design of all locations was changed so that they looked good in Reforged
    • Fixed a very rare, but extremely serious bug, when the hero "Vampire" received 100% health regeneration per second, which made him virtually
    • Fixed a bug where all players received the message "you got 25 experience points and 25 gold" for no reason






    • The "Lord of the Forest" message about increasing the maximum health reserve, as a result of eating trees, was displayed to ALL players, now the message is displayed directly to the player
    • The "Holy Grail" item did not restore health and mana when leveling up
    • Fixed a bug with the "Miner Helmet", as a result of which, if you drop the helmet in the "Mines" location, the effect of it will remain until the end of the game
    • The "Wisp" hero fixed a bug due to which, in the event of a player’s victory, the generator remained in the arena and had the opportunity to teleport to it
    • The "Wisp" hero has fixed a bug due to which the player was given money and experience when the generator was destroyed
    • The "Demonologist" has corrected the description of the ability "Archdemon", reload 122sec for 62 sec, which corresponds to the truth
    • "Water Elemental" has a description of Water Void ability relative to the amount of mana consumed
    • Wolf Robe: Fixed a description in the recipe where boots were needed, instead of speed boots
    • Now after the battle in the arena, all heroes return to base with 100% health and 100% mana and fully recharged abilities, heroes who died in the arena return to base with 100% health and 100% mana and fully recharged abilities
    • Now, if the hero dies in the arena, then the player does not lose gold
    • One minute before the battle, now there is a sound and text notification to all players
    • Music plays at the end of the game
    • Moonstone: with each level increase, not 50%, but 100% health and mana is restored
    • Midas Sword: attack bonus reduced from +15 to +7
    • Mithril sword: price increased from 200 to 220 coins
    • The Bloodletter: attack bonus reduced from +16 to +10, price reduced from 970 to 700 coins
    • Bloodthirst: vampirism 50% for 3 seconds, not 100%
    • Holy Grail: with each level increase, 100% of health and mana is restored, not 50% as before, 20%, and not 10% of health is restored from the maximum health reserve, cooldown is increased from 5 to 10 seconds, now consumes 50 mana with each use;
    • Miner helmet: in the "Mines" location, the attack and movement speed does not increase by 50%, but by 25%, the price is reduced from 200 to 170 coins
    • Dwarf helmet: now requires a Miner’s helmet, but gives Night Vision (allows you to see at night as during the day) and Miner (in the "Mines" location + 25% attack and movement speed), the price has been reduced from 320 to 300 coins
    • Armor of the mountain king: gives Night Vision (allows you to see at night as during the day) Ore miner (in the "Mines" location + 25% attack and movement speed)
    • Master’s Ring: Now does not give an effect upon activation, but increases all attributes by 45 units, instead of 25 units


  • Global map changes. New items, big changes in gameplay, new design of all locations, updated interface, many bugs fixed. Unfortunately, changelog did not manage this version, but there are really a lot of changes, and because of this, a jump occurred immediately from version 2.4 to 3.0. Show changelog older versions on the site i do not consider it necessary.

Screnshots:

gameplay1.jpg

gameplay2.jpg

gameplay3.jpg

gameplay4.jpg

gameplay5.jpg

gameplay6.jpg


Videos:



Special thanks for models, icons and textures:
Buster, Tenebis, Daelin, Carrington2k, Metal_Sonic, JetFangInferno, Callahan, Kitabatake, Chriz ban-lord, Direfury, XDogg, General Frank, Mc !, The_Avenger's_Return, CRAZYRUSSIAN, BlackDoom, lelyanra, Huinipachutli, Mr.Goblin, KelThuzad, LiOneSS, SkriK, Blaxor, bigapple90, Amigurumi, kola, NFWar, Raging Ent, Static, NFWar, -Berz-, Golden-Drake, Jaret, Pyramidhe@d
Previews
Contents

RPA 3.5 (Map)

Reviews
Shar Dundred
No update or response in 3 months. Moved to Substandard.
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