- Joined
- Nov 9, 2006
- Messages
- 2,561
Hey, so over the last few days i've been trying to get version 2.00 of my map Warcraft Royale to work, but every time i play it with 6+ we get 1, 3 or near full desync on all players. I'm a bit at a loss here because i've practically tried everything. It's recorded to happen between 0:16-0:55s into the game most of the time, with as far in as 3:00s. The variable nature of the desync made me believe that it's a loop, but i've disabled practically every trigger except the few ones that make the game even start:
Define Variables (Literally just variables)
Start (5 Triggers to boot up the game, all ending 17s into the game)
Game Mode (Enabled between 0:00 - 0:17s)
Circle Timer: 4 triggers (Not enable until timer expires until 6min into game)
Circle: Update: Circle Decay (Same as above)
Hero Pick: HU/ORC/NE/UD/NEU (All one time instances)
So i guess i'm looking for reasons outside the norm. that causes desyncs?
Define Variables (Literally just variables)
Start (5 Triggers to boot up the game, all ending 17s into the game)
Game Mode (Enabled between 0:00 - 0:17s)
Circle Timer: 4 triggers (Not enable until timer expires until 6min into game)
Circle: Update: Circle Decay (Same as above)
Hero Pick: HU/ORC/NE/UD/NEU (All one time instances)
So i guess i'm looking for reasons outside the norm. that causes desyncs?