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Rough Tracks

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Cant believe that i made the suckest sky ever. :<
I did this 2 weeks ago and cant finish it because im having a vacation this christmas.
This will be my christmas gift for everyone. Merry Christmas Everyone.

RoughTracks.png

Careful , intense glows may hurt your eyes.
I know i did a mistake in the right where you can see a black glow floating beside the tree , just ignore it. Please give suggestions because i really need it.
~~~
Fixed

Update December 22,2013
RoughRouteFixed.png
 
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Level 30
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6,637
The terrain is a masterpiece! Its great and I love the angle that showed here though the head statue of some sort in the terrain seems to be out of place in the terrain for me or maybe just its not on a good spot to be viewed at? My only problem is the head statue because as I have said it's quite a bit off.
 
The terrain is a masterpiece! Its great and I love the angle that showed here though the head statue of some sort in the terrain seems to be out of place in the terrain for me or maybe just its not on a good spot to be viewed at? My only problem is the head statue because as I have said it's quite a bit off.

I also noticed that. I think i have to remove it , or maybe add some decoration to it.

Thanks Hell_Master :)
 
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Level 14
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Nov 17, 2010
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I don't know how I missed this one. But it is really quite good. The lighting gives it a realistic look although it's a little hard to focus on it. I am a fan of the white blocks. Are they from Ogre's refuge in ruins with a different texture?
 

fladdermasken

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It's good. Apart from the lighting improvements I like how coherent the environment and flora is compared to your earlier works.

The statue isn't bad it just doesn't blend with the colorscheme. Tint it darker and cover it with vines and growth.

Also the naboo structures are a bad choice because you only show the worst bits i.e. the roofs.
 
Cant find anything that can replace those Naboo Roofs. So i still stick to it.

I think it better if i just block that face with that tree. Its really bad to see leaves/objects on top of her head. I also added Teal Glow in front of her eyes.

I 've also fixed the black glows behind that second structure. Plus the Skies , i did improvements in making skies , i will no longer use Uberclouds , im now using Cloud Model by B2M.

New Update
December 26 2013
RoughRouteFinal 12-26-2013.png
 
Level 36
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By far the best piece from you yet, and it is really nice.

Though, I just can't seem to shake this feeling that I find through-going with your style,
mainly that every terrain you've done thus far has a sort of "flatness" feeling, like there's
no real depth to your terrain. In your previous terrains I guess it's been a result of that the
far away mountains have been too close, and that you've not really managed to make
horizon fade. I recommend you do some foresting in this terrain, clear out some of the
taller trees and add a bit of a horizon to the background, extend the map if necessary
and add more than one layer of mountains, the importance of several layers is that they
should play differently in the fog, some should be more noteworthy than others, and the
furthest away ones should be completely melding with the fog, if you pull that off AND
make the fog on par with the sky, then I really think this terrain could "shine". (haha..)

The lighting is nice, a tad too intense for comfort and reality feeling, but nice nonetheless.
Regardless, if you follow my previous advice, I guess I'd also consider
rearranging the lighting a bit too. You might also want to look into ground elevation,
the brush really makes it not so apparent, but the ground IS rather flat.

Overall, though, good terrain. Keep em coming :)
 
By far the best piece from you yet, and it is really nice.

Though, I just can't seem to shake this feeling that I find through-going with your style,
mainly that every terrain you've done thus far has a sort of "flatness" feeling, like there's
no real depth to your terrain. In your previous terrains I guess it's been a result of that the
far away mountains have been too close, and that you've not really managed to make
horizon fade. I recommend you do some foresting in this terrain, clear out some of the
taller trees and add a bit of a horizon to the background, extend the map if necessary
and add more than one layer of mountains, the importance of several layers is that they
should play differently in the fog, some should be more noteworthy than others, and the
furthest away ones should be completely melding with the fog, if you pull that off AND
make the fog on par with the sky, then I really think this terrain could "shine".
(haha..)

The lighting is nice, a tad too intense for comfort and reality feeling, but nice nonetheless.
Regardless, if you follow my previous advice, I guess I'd also consider
rearranging the lighting a bit too. You might also want to look into ground elevation,
the brush really makes it not so apparent, but the ground IS rather flat.


Overall, though, good terrain. Keep em coming :)

Thanks dad :)

Too many things that i still need to improve , but i dont think they are big problems. Dunno how can i improve these "flatness" problem , maybe im not yet professional to use the terrain pallete. :<
 
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